An Idea About The Siege Turret Dillema.
Omega_Death
Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
The problem of the Siege Turret being an unbalance is a difficult subject but I'd like to see what you guys think. What if the gorges could drop a bile bomb launcher tower? Kinda a siege but they're only like 20 res. They'd probably have to take awhile to build in order to stop the eventual imbalance of a MASSIVE fatty/bile tower rush to the rine base, but hey it's an idea. Any other ideas?
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Comments
I will say that, as far as I'm aware, complaining about sieges went out of fashion quite some time ago.
Though despite myself, I'm thinking that a chamber with a strong ranged attack of that nature with a slow ROF, spotted like sieges, would be rather interesting...
But ANYWAY, if the marines manage to swat you aside long enough to get sieges up and running, you probably lost some time ago. I'm sure that others will elaborate, as I'm going to bed. Just be happy you didn't see 1.04.
gg
ps: you just cannot stop a massive onos onslaught
Just dont get dc first, thats like waiting to get sieged.
Cant take Omega Death more serious than saying "welcome to the forums"
gg
ps: you just cannot stop a massive onos onslaught <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Um, first that depends on the situation. If 5 onos are actually capable of running side by side into your base, hell, if they can even FIT in your base, you've chosen one terrible relocation spot. Furthermore, a few GLs will down the onos, or failing that, at least put a serious dent in them. I have see onos charges fall, it took us three rushes to get it once. Just depends on a lot.
Though I have seen one curious strat... only once... he dropped a protolab in marine spawn, and when he beaconed everyone, they all grabbed jetpacks and proceeded to lay waste to the hives. They didn't survive without medspam but they did kill one.
i know this seems off topic, but when the marines build an advance turret facotry there sure as hell a phase right next to that baby.
as for building destruction, fatties work wonders with splash dmg bile bombing, and onos can destroy even better, even solo.
Um this makes no sense, DC's are generally the best things to have if you are getting seiged
If you let 3 marines near your base and give them enough time to build a TF, let it upgrade, and build a couple of seige cannons before you even attack them, then whatever they are trying to hit with seige should die.
If it's later game and you don't have a couple of hives, and a couple of fades, then again you have other problems.
The problems aren't the seiges, the problem is aliens doing the necessary scouting.
It's the one thing the old sensories used to do so well (warn you when somone was coming) I actually liked that feature and was sad to see it go. (though it needed a mute button <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
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