Early Game Spawn Camping?
Lun4tic
Join Date: 2003-08-06 Member: 19125Members
<div class="IPBDescription">Anybody else suffer from this?</div> Half the games I play are over within two minutes because the aliens rush with enough power to wipe us all out. They then camp the spawn, somethings not even attacking the chair, and wait for us to respawn.
Well, we respawn one at a time, a minute apart. That doesn't give us much of a chance to survive. I've watched them slaughter my team mates, and then gestate to lerks and fades.
Just have all waiting to spawn, spawn at the same time. That way we can better defend our base in the early game rush.
Well, we respawn one at a time, a minute apart. That doesn't give us much of a chance to survive. I've watched them slaughter my team mates, and then gestate to lerks and fades.
Just have all waiting to spawn, spawn at the same time. That way we can better defend our base in the early game rush.
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Comments
Though I will say that having a visible respawn timer to let you know exactly when you're going to come back in would make life easier in general.
Right now the only thing that can be done about this is active admins banning/restarting the match.
The only thing that can be done about this is "not having everyone die."
A respawn timer wouldn't help, because it doesn't get rid of the aliens, and telling us to get away from the armory is also a stupid idea because we need it, and its neccessary to defend it unles you all want to go HMG.
Is there anybody here who isn't a zealot and totally into every aspect of the game, so much that they think its perfect? It seems most of the people who post think NS is the greatest game on earth and die defending it's honor.
F4 <i>is</i> our best friend in this occasion, but it wouldn't matter if we respawned or didn't spawn at all because we'd lose anyways.
<i>Oh my god that is the worst possible answer in the universe</i>
I don't know where you're playing, but find different people, different servers, different game sizes, something. This isn't so common; most combat games never seem to bloody end. And I didn't say not to defend the armory. I meant not to hump the thing. If you're defending the base, how do all of you manage to get killed in the first place? Marines camping in base is probably combat's biggest problem, and you're acting like things are backwards.
Since Combat was supposed to be geared towards smaller games I think the spawn timing could use some tweaking. Perhaps change it so that you spawn in waves, 3 at a time, simulating the max of 3 ips in Classic NS. This would allow small games (6 or less) to prevent the spawncamping that happens now, and in larger games you would wait longer to spawn sometimes, but not too long.
Pheraps if people guarded the base entrances instead of loading 250 useless rounds on that ç@%&# armory....
Pheraps if people guarded the base entrances instead of loading 250 useless rounds on that ç@%&# armory.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats all fine and dandy to say, but accidents do still happen, and your team can get entirely wiped out, no matter how good your players are. And the situation only gets highlighted in smaller games (5 or less) when you only spawn in one at a time.
<span style='font-size:8pt;line-height:100%'>(Secretly, this isn't my idea of comedy, but I don't think complaints about spawn camping should be dignified with a proper answer.)</span>
If it's someone going after players only and not the objective that's a problem.
Or <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> building fooking OC towers all over them so you spawn stuck inside an OC and webbed to fook.
There must be a couple village idiots because it seems everybody else has the common sense to stay on topic. Its not even that hard to stay on topic either, just post about what the topic is. Its not that hard.
With that being said, its common to get killed in NS, even in the beginning of the game, and because the spawn time is so long that the aliens can continue killing us with ease. Aliens spawn much faster, so that they can keep rushing. Marines wait forever to get back in, and as they get killed in the beginning, they ultimately get pushed back into the spawn where they try and shoot the aliens but hit each other in the confusion, or theres just a guy who isn't paying any attention and gets killed from behind, and this fuels the alien's EXP and levels, and they start coming as fades, or lerks. But that would only be in an extreme situation.
Well, we respawn one at a time, a minute apart. That doesn't give us much of a chance to survive. I've watched them slaughter my team mates, and then gestate to lerks and fades.
Just have all waiting to spawn, spawn at the same time. That way we can better defend our base in the early game rush. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lunatic, I fully agree with you. I have had just had 2 games in row where he aliens uses the spawn cap to rush us, kill us and keep us in a constant spawn que because only 2 player spawns at a time while 8 skulks are looking hungry in the base...
Quite simply, you died, wait to respawn.
The problem imho lies in the not killing the IP's or not sufficiently defending your base
both of which cannot be solved with in game balance factors, but by pre-planning on your part..
And admins to ban the spawn camper lamers
~Jason
If this is what you want to avoid, you've come to the wrong place.
While most admittedly, the best way to show appreciation for something is to do your best to improve it by pointing out flaws and possibilities for fixing said flaws, not everyone here is willing to do so.
A few suggestions:
Know the game from the enemies' perspective as well.
Take a look at the statistics, wherever they may be found.
Find the right forum.
Watch your own track record, as CForrester so <i>kindly</i> put it.
But keep in mind, that your experiences are not the summation of all Combat games, you see only the games you experience, not the hundreds that you don't take part in. That is why statistics are so important.
Assuming even teams, when the first rush hits your base you can have just about one LMG per skulk rushing your base. In most games the entire alien team does not rush or are staggered out because of different loading times, so your even more at an advantage. You know when they are coming, and where they are coming from, and you have your entire team in one place to stop them --nothing more is needed.
There is no need to help the marines in this case, the only thing making the marines invincible(in some form or another) in the early game will due is rob them from the RFK/XP they dearly need so early in the game. --Why would the aliens rush the marine start if they could not distroy it?
If you keep getting run over by aliens in the start of a game --and this does sound like an **** sort of thing to say, find a better server. There is no marine start that an early skulk rush can not be distroyed in.
<span style='color:red'>***Locked.***</span>
A last warning to anyone flaming another member for their presented opinion: You are being watched, one more insult and you are gone.