Going From Cloaked To Uncloaked
Thief
Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
<div class="IPBDescription">Does it happen to easily?</div> Been noticing this a lot lately, and quite frankly, its **** me off.
(Yea, I did a search, didnt find anything relevant to this.)
First of all, im still not sure whether this effect is intentional or not, but here goes..
So, you are a lonely level 2 skulk creeping around on co_faceoff, and, if you are like me, cloaking is your first upgrade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> You are sneaking very sneakily along one of any nameless corridors, watching a pack of marines approach, and waiting for the perfect time to strike. You move to the side to get into position, and <b>barely</b> brush the wall, and you UNCLOAK??
WTH?
A major issue I also have with cloaking is the speed which determines when to cancel cloaking because it believes you are running. (Im sure that theres some sort of variable timer for this) Ever been perched on a ceiling or corner of a room, and when you every so slightly move forward to plop off the wall onto a marines head.. your cloaking is cancelled, and you are promptly picked off by a trigger happy shotgunner? Yeah. It sucks.
This wall/corner bumping causing decloaking needs to be fixed.. or if someone can tell me a good reason why it was purposely implemented I will be satisfied. Thanks for reading
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
(Yea, I did a search, didnt find anything relevant to this.)
First of all, im still not sure whether this effect is intentional or not, but here goes..
So, you are a lonely level 2 skulk creeping around on co_faceoff, and, if you are like me, cloaking is your first upgrade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> You are sneaking very sneakily along one of any nameless corridors, watching a pack of marines approach, and waiting for the perfect time to strike. You move to the side to get into position, and <b>barely</b> brush the wall, and you UNCLOAK??
WTH?
A major issue I also have with cloaking is the speed which determines when to cancel cloaking because it believes you are running. (Im sure that theres some sort of variable timer for this) Ever been perched on a ceiling or corner of a room, and when you every so slightly move forward to plop off the wall onto a marines head.. your cloaking is cancelled, and you are promptly picked off by a trigger happy shotgunner? Yeah. It sucks.
This wall/corner bumping causing decloaking needs to be fixed.. or if someone can tell me a good reason why it was purposely implemented I will be satisfied. Thanks for reading
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Comments
^^ 100% not scientific at all ^^
so if you strafe... you decloak.... simple as that
as for other situations.... yeah... if you go over walk speed you decloak yet again
Cloak in combat however is made useless by that pesky marine that buys scan...very anoyying.
To summarise what others have said. Just be more careful, just because you're holding walk doesn't mean you can't go too fast.
I completely agree, I notice it too, and quite frankly it pisses me off. This was not a problem in 2.0, but now it's nearly impossible to be an effectived cloacked skulk. I now never either bother because I know I'm going to uncloack at a bad time, and won't be able to recloack before I'm dead.
The dev team and most of the community done'st think it's important to address this as of yet, so it's going to get ignored. (as seen in previous threads on the topic) And no, it wasn't always like this.
This is a real pais when your a cloaked skulk and need to go to the celing because marines are coming.
WALK
dont jump
dont attack
dont get scanned
dont strafe
get attacked somehow
other than that, as long as u keep holding walk, and u DONT strafe, JUMP, or ATTACK u shouldnt uncloak.
yeah ive strafed so many times and went uncloaked only to be killed countless times, its probably what ur doing wrong
strafe
go down stairs