How Common Are Buggy Hitboxes?
SuperTeflon
Join Date: 2003-12-31 Member: 24893Banned
Any ideas? I constantly see it (or think I am) but I want to know if it's really my sucky aim (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) or if the skulk hitbox bugs up as much as I think...
Comments
1) shotgun sparks ... happens very often. Shoot an alien with your shotgun (usually very close range), and only see sparks not blood, and no damage is done. Happens almost everytime the alien is super close range, it seems.
2) player specific bugged hitboxes ... happens relatively rarely. I'd say maybe a 15% chance there will be a bugged player in any given game. Happens (seemingly) totally at random, and the player is basically invincible when moving "fast" (skulk/fade/jp marine are most noticeable). Since there is no way to reproduce this and it's basically unprovable, and seems like a Steam problem more then NS problem.. this may be here to stay..
I though it was just me being sh*t or something <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Damn those hit boxes!
On a side not you wanna see really buggy hitboxes go play dod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I'm still trying to figure out how far it usually lags behind the player. It's not consistant, which makes things that much harder.
BTW this is very common for me, it's about everygame I play I can aim far behind the skulk or not even on him and I get a kill. Something needs to be done.
Man that has got to be fun to be that skulk, even for a short while. Poor little buggers are about to have their plug pulled when this gets fixed... if it does anytime soon...
In inperfect enviroment (clients delayed by 50-100ms) you can't get perfect synchronization and so such things happen and will happen..
It's not limited to shotgun only, it is same with all weapons..
The faster you move and change direction the more displaced you can be on client that is trying to shoot you..
Oh man, I thought my shotty skills went out the window with 2.0. Good thing I checked this thread out.
It is worthwhile to note that Flayra changed the shotgun coding in 3.0, in order to fix the reload bugs with the shotgun. Now, however, it seems the shotgun is a total P.O.S. up close so you know...
It is worthwhile to note that Flayra changed the shotgun coding in 3.0, in order to fix the reload bugs with the shotgun. Now, however, it seems the shotgun is a total P.O.S. up close so you know... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oddly, I've had that quite a lot. I was convinced I'd just not been using it enough lately, because I seemed to get it more often in 3.x onwards. Bug, or am I just being lame?
Everyone makes mistakes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Well i'll just hope something gets done...
thats nothing new... ;/
This site may show you an example of player position history (lag compensation) failure. That may explain the shotgun flash thing. You probably have to watch it by yourself to believe.
<a href='http://www.summerblue.net/games/cs_report/6_2_deflection.html' target='_blank'>Counter-Stike Report</a>
The guy uses a cheat to make that demo, but I swear you can't download it anywhere in that site. Also, this site has some tips to optimizing ping, choke and loss. Requires de flash plugin to see the demo. And that's cs 1.3, for you who have never seen it.
1) shotgun sparks ... happens very often. Shoot an alien with your shotgun (usually very close range), and only see sparks not blood, and no damage is done. Happens almost everytime the alien is super close range, it seems.
2) player specific bugged hitboxes ... happens relatively rarely. I'd say maybe a 15% chance there will be a bugged player in any given game. Happens (seemingly) totally at random, and the player is basically invincible when moving "fast" (skulk/fade/jp marine are most noticeable). Since there is no way to reproduce this and it's basically unprovable, and seems like a Steam problem more then NS problem.. this may be here to stay.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Both of these bug's are confirmed, easy to replicate (demos) and complained about frequently by players though why aren't these bugs both listed in the bug database? I don't want a broken shotgun shooting rubber bullets at skulk's at cqb.
Meh, I killed a rine through that glass as a skulk. I've also knifed a skulk through that glass. Kinda OT, but oh well. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I cant tell you how many times as a Skulk with Celerity ive died AFTER turning a corner.
Even when both of us have < 100 ping i die all the time to people after turning a corner when in reality if i was standing there..the bullets would have never gotten to me.
Everyone makes mistakes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
please fix your mistake and go back to the old code
id much rather have a ocational reload problem... then 50% of my shots not land for "magical reasons"
I still have that demo, if someone could host it on a site we could let others see exactly what the hell we are talking about.
Oh and by the way last, the demo was recorded by me, a very frustrated NSPlayer at 2 AM in the mourning who was tired of dying to an invincible skulk
Perhaps the problem is compounded by the extra speed increase of celerity?
And no, guys the problem is not at all related to dying around corners. That is intentional and beneficial. When you run, and die when seemingly safe, you were already dead but just didn't know it yet. Marines being bitten at odd distances is also intentional. The problem is not getting a hit when you should, not dying when you think you're safe.