Mreq:old Hl Grunt
2Dd
Join Date: 2003-09-27 Member: 21246Members
<div class="IPBDescription">i didnt want to hijack the turret thread</div> ya, its just like my request in the mrel of the hl turret.I didnt want to to hijack the thread so i made a new one.Can someone plz convert the low-poly hl grunt to natural selection?i only wantthelow definition one.not the HD not the Sd or the UD or the MD or the SMD(suparmegadefinition) no anything except LD grunts.
Comments
<span style='color:white'>Strike one...</span>
<span style='color:white'>Strike two. I sincerely hope I won't find number three in here...</span>
By the looks of it around 20(And yes i counted the triangles faces)
It's called novelty.
I hope you're modeling this one, btw
<img src='http://www.nextdimension.org/hgrunt.jpg' border='0' alt='user posted image' />
Something that seems fairly difficult with XSI.
*edit* just a link on how to do it! simple proper bone alignment and how to use
default NS animations"*
I did.
My trial ran out.
strooper_aistrooper, gonome_aigonome- and many more from that High defination
site To Ns. So if people wanted an OPFOR expeirence or a halflife one it'd be
benifical to the community. Sorry for jackin the offical guys thread, but his want for the Grunt and mine are extremely similar, if mine got converted b/c it looks far
better all he'd have to do is what?> Reskin the helmet to an urban camo?> not
much difference between the 2.
Turn the OPFOR grunt's Tinted green mask to clear eye holes.
Thin down helmet to about a little bigger then a cap and make it Urban camo.
Give him the mp5 with a gl.
Wow, Massive change, its like a whole new unit! To each his own.
*edit* just a link on how to do it! simple proper bone alignment and how to use
default NS animations"* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
actually... I like this model more:
<img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' />
*edit* just a link on how to do it! simple proper bone alignment and how to use
default NS animations"* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
actually... I like this model more:
<img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
me too i think i used that one before... oh well i forget <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
wow that pwns
what is that from? the HL high def pack?
send me the model pls mebbe i can compile it
i think if you were trapped in a labratory with thousands of bloodthirsty aliens coming out of everywhere that your eyes would look like that too...
[image removed] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
wow that pwns
what is that from? the HL high def pack?
send me the model pls mebbe i can compile it<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you can download it <a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven§ion=monsters&type=grunt' target='_blank'>here</a>.
and btw: THIS is the HD one:
<img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_HDHgrunt.jpg' border='0' alt='user posted image' /> <img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' />
and the other one so you can see the difference. .)