[spr-rel]fire Bilebomb
Warfare
Join Date: 2002-10-29 Member: 1697Members
<div class="IPBDescription">For the cyborg gorge</div> Download first.
Image on next post.
This replaces the gorge's bilebomb with a flaming one.
I thought that it'd suit the cyborg gorge better, and I was thinking that the marines wear flame resistant suits, explaining why it doesn't harm them.
Well, I find it pretty regardless.
Credits:
Valve (I think)
Deathmatch Classic
Install in: nsp\sprites
<a href='http://www.nsarmslab.com/details/bilebomb.zip' target='_blank'>NSA Mirror (saves you to scroll down)</a>
Image on next post.
This replaces the gorge's bilebomb with a flaming one.
I thought that it'd suit the cyborg gorge better, and I was thinking that the marines wear flame resistant suits, explaining why it doesn't harm them.
Well, I find it pretty regardless.
Credits:
Valve (I think)
Deathmatch Classic
Install in: nsp\sprites
<a href='http://www.nsarmslab.com/details/bilebomb.zip' target='_blank'>NSA Mirror (saves you to scroll down)</a>
Comments
I actually also made one for the spit, but it got a little bugged. It appears as a single flaming bullet, sort of. The frames doesn't play, but I think it looks rather nice anyways.
I'll go and test both the spit and acid rocket right away, as well as my red crosshairs, then I'll release those as well.
I really like the acid rocket <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
(Sounds might be included. Kind of tricky when I'm limited to hosting the files on the forum).
I actually also made one for the spit, but it got a little bugged. It appears as a single flaming bullet, sort of. The frames doesn't play, but I think it looks rather nice anyways.
I'll go and test both the spit and acid rocket right away, as well as my red crosshairs, then I'll release those as well.
I really like the acid rocket <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
(Sounds might be included. Kind of tricky when I'm limited to hosting the files on the forum). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
my forums you can attatch 9MB...
<a href='http://www.thrill2kill.com/forums' target='_blank'>http://www.thrill2kill.com/forums</a>
It would probably looks the same as the current xeno- in fact, it might even be the xeno sprite. the thing is that as far as I know, the sprites' movement is hard-coded into NS and it would still look practically the same as far as i can tell from this picture
thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->