Best Way To Defend Res Nodes

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Comments

  • UnknownUnknown Join Date: 1970-01-01 Member:
    Just seems like a bad idea too me...I've played games where the aliens really turn it around! I mean just the other day I was playing a game where marines had 7 resource nodes inclduing dbl, and 2 of the alien hives. and STILL the alines managed to turn it around and win fighiting mariens with full upgrades 7 alines on 5 marines...but still... wasting res like that could make you pay in such an event.
  • GreenReconGreenRecon Join Date: 2003-05-30 Member: 16864Members, Constellation
    Biggest waste of res and time. You would be better just using that res to end the game by killing the hive.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    This might dent even an onos, but you only need a gorge with bilebomb to own everything. I love seeing this kind of fortications as a hive2 gorge, racks up the score real fast!
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    edited February 2004
    <b>Worst. strategy. <i>evar.</i></b>
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin-Apocalypsecow+Feb 29 2004, 03:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apocalypsecow @ Feb 29 2004, 03:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Worst. strategy. <i>evar.</i></b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ..
  • KoenigKoenig Join Date: 2003-01-23 Member: 12659Members
    This is a good way of wasting a lot of res.

    A regen onos could whack a PG pretty fast, then just wear down the installation in just over a minute, even faster with focus if they have gone for sens, making the scraps skulk bait.

    Assuming that the aliens have two hives, a single regen/adrenaline gorge will lay waste to you expensive installation even faster than an onos, as his bilebombs can hit multiple targets at once.

    Turrets and turret factories only have defensive properties against poorly organized alien teams, or when backed by marines.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    <!--QuoteBegin-Gecko God Of DOOOM+Feb 24 2004, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gecko God Of DOOOM @ Feb 24 2004, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and make an armory, and drop like a bagillion mines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And then the server crashes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin-Jean Luc Picard+Feb 21 2004, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Feb 21 2004, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then why has it worked super well for me...


    Mainly this is for games where teams are under 4 people tho... 4 onos have a hard time on this


    I've put up to 4 t-facs around a res node with 8 turrets... course, this is when I join low player games that are simply camp fests <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    And no... if you have <5 res nodes, you can do this... by the time the rines get the stuff built, you have res to elec, by the time they get to the next one, you have res to build, by the time they get it built... ect ect ect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OR one regen onos takes out hte Turrets, the one Tf, then the second and last the RT...while the other 3 are killing all your guys in the hive...

    2 Tfs +1 RT +3 elecs +5 turrets = 175 res = 1 HA, 1 SG for 7 guys...
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