[prel]opposing Force (t2k Exclusive)

VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
edited March 2004 in NS Customization
<div class="IPBDescription">Well its finally here!</div> Now with added converted-ness.

This is the version 1 (Or the Beta) of the Opposing Force Pack.

(Yes this is a beta, and yes I know the marine has a small hole in the side of the helmet and yes I do know that the mine isn't quite right and kinda hangs in the air while the hands plant it, its a by product of Half-Life etc etc)

This is only the start of the pack future parts are already in the pipeline and hopefully they will come out in the future. Anyway standard download link and pasted readme. The Player model may also look a bit weird in HLMV and the preview but I can assure you that it works fine in game.

<a href='http://www.thrill2kill.com/cgi-bin/preview_model.cgi?mod=nsm3&model=op_for_b1' target='_blank'>Download And Preview Image</a>

<b>Readme</b>

Opposing Force NS Marine Conversion (With Weapons) Ver: Beta 1.0
05/03/04
By Venmoch (-EDIT- E-Mail in Readme -EDIT-)
//------------------------------------------------------------------------------

Overview:
This zip contains:
Converted Opposing Force Marine
Converted Opposing Force Weapons
Converted Opposing Force Weapon Sounds

The Zip Contains 37 files:

Soldier.mdl
p_mg.mdl
p_hmg.mdl
p_sg.mdl
p_hg.mdl
p_kn.mdl
p_gr.mdl
p_mine.mdl
v_mg.mdl
v_hmg.mdl
v_sg.mdl
v_hg.mdl
v_kn.mdl
v_gr.mdl
v_mine.mdl
w_mg.mdl
w_hmg.mdl
w_sg.mdl
w_hg.mdl
w_kn.mdl
w_gr.mdl

hg-1.wav
hmg-1.wav
hmg_clipin.wav
hmg_clipout.wav
kn-1.wav
kn-2.wav
kn-hit-1.wav
kn-hit-2.wav
kn-hit-wall.wav
mg-1.wav
mine_charge.wav
pistol_clipin.wav
pistol_clipout.wav
sg-1.wav

muzzleflash1.spr
muzzleflash2.spr

//------------------------------------------------------------------------------

Credits:

Gearbox - For making the models and some sounds.

Valve - For making some of the sounds and Half-Life

Delarosa - For help and QA

Daza400, Jimmeh And CoolCookieCooks - For not only helping me out but for doing it politely!

Bogglesteinsky: For making funny comments at my models that went wrong. ("His arm is coming out of his ****!!!")

Milkshape - For enableing me to do this!

Flayra - For Making NS

And Anyone Else I May Have Missed (If I have missed you just send me an E-Mail)

//------------------------------------------------------------------------------

Comments:

This is a beta version I still have some work to do I know however I plan to fix some problems eventully (Like the hole in the helmet I do know about it!)

//------------------------------------------------------------------------------

Installation:

Step 1.) Backup NS Models
Step 2.) Extract zip to your NS3.0 folder

//------------------------------------------------------------------------------

Planned Improvments:

Getting rid of that damn hole.
Sprites and a Custom HUD
Intergration of the Opposing Force Voicepack
Heavy Armour Arms

//------------------------------------------------------------------------------

Last Comments:

Have Fun!

And if any of you wouldn't mind helping me with any of the above problems send me an E-Mail or a PM!

<b>This Pack is a Thrill 2 Kill exclusive it may not be hosted on any other site other than <a href='http://www.thrill2kill.com' target='_blank'>http://www.thrill2kill.com</a>

The contents of this pack may not be used in any other packs without prior consent of the creator</b>
«1

Comments

  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited March 2004
    Nice pack <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (hmmm you forgot enyone off your list to thank?<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), by the way p_mine doesnt have its fileformat specified, its just p_mine, no .mdl after it or enything.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Now that you mention it probably.

    Aka'lamanaia - For being useful and giving me kicks up the **** to get it finished.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    gona go play this in H20 Server(No matter if no players... just gona go to that server)
  • TortexTortex Join Date: 2004-03-02 Member: 27063Members
    sweet looking pack!
    /me uses*
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Gah the model is ugly. You should use a updated one at www.hl-improvement.com/forums/
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Yes your right I could've but I think I may have committed suicide. Primarilly because of the large amount of polys before this is my first player model conversion.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    I wouldnt argue with exclusives, and i got respect for t2k. But damn its pretty hard getting a pack when you get 6 kb per sec download time..
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm I got it down with 46k... weird... because my con should get 45k max. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    edited March 2004
    oh come on now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyway, I'm not a fan of the low poly stuff, but nice try. At least you are replacing most of the marine/weapons models.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    ARGH as I see... also ALL weapons have been converted... now I can trash my own conversions I did yesterday... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • P4oKP4oK Join Date: 2004-03-05 Member: 27154Members
    I allways wanted that machinegun for HMG .... gj
    now we can kill some <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> Opposing force style <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Downloaded it yesterday, this combinded with the soundpack is a whole new NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I wouldnt argue with exclusives, and i got respect for t2k. But damn its pretty hard getting a pack when you get 6 kb per sec download time.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    45-53kb here.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    The HMG model and sound wants me to buy it since game start..so.........goood...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited March 2004
    i'll be adding the opfor soundpack to T2K when i get back from school.

    ohh, and Bigbull, just to clear the air on exclusives, i've posted my personal policy on them on the T2K forums. so now everyone can see exactally what it means, and what rights T2K has when adopting another exclusive file.

    i'm try not to hide anythign from you guys, i'm not trying to be sneaky about how i operate.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    It wasnt about the exclusive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    How you need a new hostz0rz of fix0rz.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-BigBull+Mar 8 2004, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Mar 8 2004, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It wasnt about the exclusive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    How you need a new hostz0rz of fix0rz. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It worked great for everyone else, so your the problem <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    bah this morning is was fluxuating <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    however you spell it. and its getting attacked like DEL said so backup lol...


    Anyway, nice pack.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Nice conversion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    However i wont be using them because they're just too low poly TBH.

    However very nicley converted
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited March 2004
    nvm im dumb, ignore this :o
  • NuggetsTheToadNuggetsTheToad Join Date: 2003-08-30 Member: 20394Members
    Now you need a Op4 aliens pack. Btw when i downloaded it it was missing the vox
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    The Vox folder is meant to be empty thats where the voicepack will go next version!
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Venmoch+Mar 9 2004, 04:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 9 2004, 04:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Vox folder is meant to be empty thats where the voicepack will go next version! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And some HA-arms? : o
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin-Clashen+Mar 9 2004, 04:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Mar 9 2004, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Venmoch+Mar 9 2004, 04:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 9 2004, 04:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Vox folder is meant to be empty thats where the voicepack will go next version! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And some HA-arms? : o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya Can implement many weapons, for 1 weapon you know. 1 Weapon for HA arm vers, other for LA <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (imagine, LA one could be Mp5, HA one M16 or M4A1, whatever the colt weapon in OpFor Is right now)
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Aka'lamanaia+Mar 9 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Mar 9 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Clashen+Mar 9 2004, 04:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Mar 9 2004, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Venmoch+Mar 9 2004, 04:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 9 2004, 04:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Vox folder is meant to be empty thats where the voicepack will go next version! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And some HA-arms? : o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ya Can implement many weapons, for 1 weapon you know. 1 Weapon for HA arm vers, other for LA <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (imagine, LA one could be Mp5, HA one M16 or M4A1, whatever the colt weapon in OpFor Is right now) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know that, but i hate when i have it like that.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Venmoch+Mar 8 2004, 09:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 8 2004, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> //------------------------------------------------------------------------------

    Planned Improvments:

    Getting rid of that damn hole.
    Sprites and a Custom HUD
    Intergration of the Opposing Force Voicepack
    Heavy Armour Arms

    //------------------------------------------------------------------------------
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes HA arms in the next version! Although I wouldn't mind seeing another type of HA for this. One that would fit a bit more!
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    I think HL's experimental Exo-Suit(HA), would be something like their forklift, but with a grunt inside it and that it walks on legs and has guns on its arms(minigun, greande launcher, means of close combat if necessary)
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    or maybe a LOOK ALIKE of the heavy weapons grunt from sven?
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin-Delarosa+Mar 9 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 9 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or maybe a LOOK ALIKE of the heavy weapons grunt from sven? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Army Trousers and shirt and backpack wont be much more protection on HW grunt.. either
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Aka'lamanaia+Mar 9 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Mar 9 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delarosa+Mar 9 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 9 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or maybe a LOOK ALIKE of the heavy weapons grunt from sven? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Army Trousers and shirt and backpack wont be much more protection on HW grunt.. either <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    was specifically refering to the size different... the HW gunt vs the normal grunts is a vast enough muscle mass difference to "replace" armor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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