[prel]opposing Force (t2k Exclusive)
Venmoch
Join Date: 2002-08-07 Member: 1093Members
<div class="IPBDescription">Well its finally here!</div> Now with added converted-ness.
This is the version 1 (Or the Beta) of the Opposing Force Pack.
(Yes this is a beta, and yes I know the marine has a small hole in the side of the helmet and yes I do know that the mine isn't quite right and kinda hangs in the air while the hands plant it, its a by product of Half-Life etc etc)
This is only the start of the pack future parts are already in the pipeline and hopefully they will come out in the future. Anyway standard download link and pasted readme. The Player model may also look a bit weird in HLMV and the preview but I can assure you that it works fine in game.
<a href='http://www.thrill2kill.com/cgi-bin/preview_model.cgi?mod=nsm3&model=op_for_b1' target='_blank'>Download And Preview Image</a>
<b>Readme</b>
Opposing Force NS Marine Conversion (With Weapons) Ver: Beta 1.0
05/03/04
By Venmoch (-EDIT- E-Mail in Readme -EDIT-)
//------------------------------------------------------------------------------
Overview:
This zip contains:
Converted Opposing Force Marine
Converted Opposing Force Weapons
Converted Opposing Force Weapon Sounds
The Zip Contains 37 files:
Soldier.mdl
p_mg.mdl
p_hmg.mdl
p_sg.mdl
p_hg.mdl
p_kn.mdl
p_gr.mdl
p_mine.mdl
v_mg.mdl
v_hmg.mdl
v_sg.mdl
v_hg.mdl
v_kn.mdl
v_gr.mdl
v_mine.mdl
w_mg.mdl
w_hmg.mdl
w_sg.mdl
w_hg.mdl
w_kn.mdl
w_gr.mdl
hg-1.wav
hmg-1.wav
hmg_clipin.wav
hmg_clipout.wav
kn-1.wav
kn-2.wav
kn-hit-1.wav
kn-hit-2.wav
kn-hit-wall.wav
mg-1.wav
mine_charge.wav
pistol_clipin.wav
pistol_clipout.wav
sg-1.wav
muzzleflash1.spr
muzzleflash2.spr
//------------------------------------------------------------------------------
Credits:
Gearbox - For making the models and some sounds.
Valve - For making some of the sounds and Half-Life
Delarosa - For help and QA
Daza400, Jimmeh And CoolCookieCooks - For not only helping me out but for doing it politely!
Bogglesteinsky: For making funny comments at my models that went wrong. ("His arm is coming out of his ****!!!")
Milkshape - For enableing me to do this!
Flayra - For Making NS
And Anyone Else I May Have Missed (If I have missed you just send me an E-Mail)
//------------------------------------------------------------------------------
Comments:
This is a beta version I still have some work to do I know however I plan to fix some problems eventully (Like the hole in the helmet I do know about it!)
//------------------------------------------------------------------------------
Installation:
Step 1.) Backup NS Models
Step 2.) Extract zip to your NS3.0 folder
//------------------------------------------------------------------------------
Planned Improvments:
Getting rid of that damn hole.
Sprites and a Custom HUD
Intergration of the Opposing Force Voicepack
Heavy Armour Arms
//------------------------------------------------------------------------------
Last Comments:
Have Fun!
And if any of you wouldn't mind helping me with any of the above problems send me an E-Mail or a PM!
<b>This Pack is a Thrill 2 Kill exclusive it may not be hosted on any other site other than <a href='http://www.thrill2kill.com' target='_blank'>http://www.thrill2kill.com</a>
The contents of this pack may not be used in any other packs without prior consent of the creator</b>
This is the version 1 (Or the Beta) of the Opposing Force Pack.
(Yes this is a beta, and yes I know the marine has a small hole in the side of the helmet and yes I do know that the mine isn't quite right and kinda hangs in the air while the hands plant it, its a by product of Half-Life etc etc)
This is only the start of the pack future parts are already in the pipeline and hopefully they will come out in the future. Anyway standard download link and pasted readme. The Player model may also look a bit weird in HLMV and the preview but I can assure you that it works fine in game.
<a href='http://www.thrill2kill.com/cgi-bin/preview_model.cgi?mod=nsm3&model=op_for_b1' target='_blank'>Download And Preview Image</a>
<b>Readme</b>
Opposing Force NS Marine Conversion (With Weapons) Ver: Beta 1.0
05/03/04
By Venmoch (-EDIT- E-Mail in Readme -EDIT-)
//------------------------------------------------------------------------------
Overview:
This zip contains:
Converted Opposing Force Marine
Converted Opposing Force Weapons
Converted Opposing Force Weapon Sounds
The Zip Contains 37 files:
Soldier.mdl
p_mg.mdl
p_hmg.mdl
p_sg.mdl
p_hg.mdl
p_kn.mdl
p_gr.mdl
p_mine.mdl
v_mg.mdl
v_hmg.mdl
v_sg.mdl
v_hg.mdl
v_kn.mdl
v_gr.mdl
v_mine.mdl
w_mg.mdl
w_hmg.mdl
w_sg.mdl
w_hg.mdl
w_kn.mdl
w_gr.mdl
hg-1.wav
hmg-1.wav
hmg_clipin.wav
hmg_clipout.wav
kn-1.wav
kn-2.wav
kn-hit-1.wav
kn-hit-2.wav
kn-hit-wall.wav
mg-1.wav
mine_charge.wav
pistol_clipin.wav
pistol_clipout.wav
sg-1.wav
muzzleflash1.spr
muzzleflash2.spr
//------------------------------------------------------------------------------
Credits:
Gearbox - For making the models and some sounds.
Valve - For making some of the sounds and Half-Life
Delarosa - For help and QA
Daza400, Jimmeh And CoolCookieCooks - For not only helping me out but for doing it politely!
Bogglesteinsky: For making funny comments at my models that went wrong. ("His arm is coming out of his ****!!!")
Milkshape - For enableing me to do this!
Flayra - For Making NS
And Anyone Else I May Have Missed (If I have missed you just send me an E-Mail)
//------------------------------------------------------------------------------
Comments:
This is a beta version I still have some work to do I know however I plan to fix some problems eventully (Like the hole in the helmet I do know about it!)
//------------------------------------------------------------------------------
Installation:
Step 1.) Backup NS Models
Step 2.) Extract zip to your NS3.0 folder
//------------------------------------------------------------------------------
Planned Improvments:
Getting rid of that damn hole.
Sprites and a Custom HUD
Intergration of the Opposing Force Voicepack
Heavy Armour Arms
//------------------------------------------------------------------------------
Last Comments:
Have Fun!
And if any of you wouldn't mind helping me with any of the above problems send me an E-Mail or a PM!
<b>This Pack is a Thrill 2 Kill exclusive it may not be hosted on any other site other than <a href='http://www.thrill2kill.com' target='_blank'>http://www.thrill2kill.com</a>
The contents of this pack may not be used in any other packs without prior consent of the creator</b>
Comments
Aka'lamanaia - For being useful and giving me kicks up the **** to get it finished.
/me uses*
Anyway, I'm not a fan of the low poly stuff, but nice try. At least you are replacing most of the marine/weapons models.
now we can kill some <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> Opposing force style <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
45-53kb here.
ohh, and Bigbull, just to clear the air on exclusives, i've posted my personal policy on them on the T2K forums. so now everyone can see exactally what it means, and what rights T2K has when adopting another exclusive file.
i'm try not to hide anythign from you guys, i'm not trying to be sneaky about how i operate.
How you need a new hostz0rz of fix0rz.
How you need a new hostz0rz of fix0rz. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It worked great for everyone else, so your the problem <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
however you spell it. and its getting attacked like DEL said so backup lol...
Anyway, nice pack.
However i wont be using them because they're just too low poly TBH.
However very nicley converted
And some HA-arms? : o
And some HA-arms? : o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ya Can implement many weapons, for 1 weapon you know. 1 Weapon for HA arm vers, other for LA <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (imagine, LA one could be Mp5, HA one M16 or M4A1, whatever the colt weapon in OpFor Is right now)
And some HA-arms? : o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ya Can implement many weapons, for 1 weapon you know. 1 Weapon for HA arm vers, other for LA <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (imagine, LA one could be Mp5, HA one M16 or M4A1, whatever the colt weapon in OpFor Is right now) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I know that, but i hate when i have it like that.
Planned Improvments:
Getting rid of that damn hole.
Sprites and a Custom HUD
Intergration of the Opposing Force Voicepack
Heavy Armour Arms
//------------------------------------------------------------------------------
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes HA arms in the next version! Although I wouldn't mind seeing another type of HA for this. One that would fit a bit more!
Army Trousers and shirt and backpack wont be much more protection on HW grunt.. either
Army Trousers and shirt and backpack wont be much more protection on HW grunt.. either <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
was specifically refering to the size different... the HW gunt vs the normal grunts is a vast enough muscle mass difference to "replace" armor <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->