Model Request.

245

Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Burncycle+Mar 7 2004, 03:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Mar 7 2004, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hows this?

    T-551[N] TSA anti-capital ship torpedo with a variable yield 500kt - 1 MT thermonuclear warhead <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nice dude but that kinda looks like a... yeah...

    anyway... I'd make a version but i'm busy with sid's gun
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Aka'lamanaia+Mar 7 2004, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Mar 7 2004, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alright heres my Try, with a keypad, timer and a thruster to deliver it to its target. 328 polys. Made in 5 mins. [EDIT]added a base for it, 352 polygons now[EDIT] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh... that's more what I thought of <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited March 2004
    447 triangles. I'll get around to making a crappy attempt at skinning it some time soon...
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I meshed mine in case someone else fancies skinning it, maybe I'll try it later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    At the moment Burncycle's second model comes closest to what I'd like to use, so if someone could try to either make something similar with a skin would also be good.

    Though I'm gonna wait to see what Burncycle has tonight, a few tweaks on his existing model and it's perfect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    /me deletes the useless nuke model me made..
  • TortexTortex Join Date: 2004-03-02 Member: 27063Members
    aka NO! i thought your's was the best <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    /me stops skinning nuke
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin-CoolCookieCooks+Mar 7 2004, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 7 2004, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me stops skinning nuke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    D:!
  • TortexTortex Join Date: 2004-03-02 Member: 27063Members
    <!--QuoteBegin-CoolCookieCooks+Mar 7 2004, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 7 2004, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me stops skinning nuke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh the humanity! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    m3h, for what the model needs to sit on the harddrive after voogru stated he wants something like burncycles Tortex?
  • TortexTortex Join Date: 2004-03-02 Member: 27063Members
    maybe could have modified it to his liking <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> i dunno, im just a newbie.
  • n00b3hn00b3h Join Date: 2003-03-02 Member: 14205Members
    i have to say that mooses is better voo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> but it needs a skin good for a lil mass slaughter
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Don't stop people, if mine never gets skinned he'll still need one! Besides, there's no reason to stop creating more now that you know what he's looking for.

    I just got home and have to crash (only had a few hours sleep last night) so it'll be another day yet before I package it for download.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm... imo the "turbin" (or whatever it is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) at the Tanith waste hive would make a nice nuke <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TheCarNinjaTheCarNinja Join Date: 2004-02-29 Member: 26994Members
    Well I was gonna model exactly what you wanted Voogru, but somehow it turned into this which if i recollect you said you can't use <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <img src='http://caltrop.no-ip.com/~thecarninja/tacnuke.jpg' border='0' alt='user posted image' />
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    You guys shouldn't stop skinning and finishing these. These are pefect map models.
  • SatertekSatertek Join Date: 2002-12-22 Member: 11372Members, Constellation, Reinforced - Supporter
    Someone get all these and make a co_nukegallery <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Someone should make a like...

    hmm

    You ever see terminator?

    The battle scene, maybe have like nukes i dont know?

    Or have a battle street of a russion nuke area or something..

    Real Nuclear Reactor?

    Im tired..
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    Someone do a big thing like in th emovie godzilla 2000, the bombs they put in the building. That was a mean looking bomb. Sorry no refs, though.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I'd been thinking about making a model for this but couldn't work out a concept. But Plaguebearer's picture was exactly along the lines I was thinking. So here's the model. It's skin meshed, smoothing groups need doing. PC 454.
  • BloodBallBloodBall Join Date: 2003-07-11 Member: 18098Members
    <!--QuoteBegin-TheCarNinja+Mar 8 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheCarNinja @ Mar 8 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well I was gonna model exactly what you wanted Voogru, but somehow it turned into this which if i recollect you said you can't use <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    holy...freaking...pwn
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    edited March 2004
    BTW, this is what his old nuke looked like (The glowing yellow box, not the fireworks stacked on top of it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)

    <img src='http://thi3f.250free.com/images/ns_eclipse0016.JPG' border='0' alt='user posted image' />

    bb<3
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    I wana see wolf or sushi takle this one, I love there TSA themes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited March 2004
    Like so? Sorry, having difficulty thinking of some sort of interface, lol. Again, colors are just placeholders, still needs a sexeh skin if you want it.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    And here's the missile. It would obviously need an access panel of some sort in order to select the proper yield. Wasn't sure where to put it, but here's a slide open access panel on the side.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited March 2004
    Download link if anyone wants it <a href='http://www.geocities.com/refleks180/nukeh.zip' target='_blank'>http://www.geocities.com/refleks180/nukeh.zip</a>
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited March 2004
    <!--QuoteBegin-TheCarNinja+Mar 8 2004, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheCarNinja @ Mar 8 2004, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well I was gonna model exactly what you wanted Voogru, but somehow it turned into this which if i recollect you said you can't use <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <img src='http://caltrop.no-ip.com/~thecarninja/tacnuke.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I have to say that this model looks, really, really, good. The way I could have coded a nuke like that is to simply have the missile fly off the launcher when its time to explode, which would look kinda cool, problem is that it explode instantly anyways since most maps are all indoors, which is why I wanted one like Burncycle currently has.


    If someone could skin burncycles model, I'll give burncycle and whoever has the best skin a dedicated slot and donator functions on my servers.
  • TheCarNinjaTheCarNinja Join Date: 2004-02-29 Member: 26994Members
    edited March 2004
    <!--QuoteBegin-voogru+Mar 8 2004, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Mar 8 2004, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I have to say that this model looks, really, really, good. The way I could code that is to simply have the missile fly off the launcher when its time to explode, which would look kinda cool, problem is that it explode instantly anyways since most maps are all indoors, which is why I wanted one like Burncycle currently has.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well I was thinking that you could perhaps add a new objective. Perhaps the activation of one or more of these stations (you could have the missile chasis separate from the console, perhaps outside a window(?)) would activate the missile and either detonate and open up a new area or perhaps detonate at another area and kill everything there. It could even enter through the ceiling... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Question, why can't you simply have the missile fly off the fov and then spawn another somewhere else?
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