<!--QuoteBegin-Aka'lamanaia+Mar 7 2004, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Mar 7 2004, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alright heres my Try, with a keypad, timer and a thruster to deliver it to its target. 328 polys. Made in 5 mins. [EDIT]added a base for it, 352 polygons now[EDIT] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> uh... that's more what I thought of <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I meshed mine in case someone else fancies skinning it, maybe I'll try it later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
At the moment Burncycle's second model comes closest to what I'd like to use, so if someone could try to either make something similar with a skin would also be good.
Though I'm gonna wait to see what Burncycle has tonight, a few tweaks on his existing model and it's perfect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
aka NO! i thought your's was the best <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
maybe could have modified it to his liking <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> i dunno, im just a newbie.
i have to say that mooses is better voo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> but it needs a skin good for a lil mass slaughter
Don't stop people, if mine never gets skinned he'll still need one! Besides, there's no reason to stop creating more now that you know what he's looking for.
I just got home and have to crash (only had a few hours sleep last night) so it'll be another day yet before I package it for download.
hm... imo the "turbin" (or whatever it is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) at the Tanith waste hive would make a nice nuke <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Well I was gonna model exactly what you wanted Voogru, but somehow it turned into this which if i recollect you said you can't use <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <img src='http://caltrop.no-ip.com/~thecarninja/tacnuke.jpg' border='0' alt='user posted image' />
Someone get all these and make a co_nukegallery <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I'd been thinking about making a model for this but couldn't work out a concept. But Plaguebearer's picture was exactly along the lines I was thinking. So here's the model. It's skin meshed, smoothing groups need doing. PC 454.
<!--QuoteBegin-TheCarNinja+Mar 8 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheCarNinja @ Mar 8 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well I was gonna model exactly what you wanted Voogru, but somehow it turned into this which if i recollect you said you can't use <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> holy...freaking...pwn
BTW, this is what his old nuke looked like (The glowing yellow box, not the fireworks stacked on top of it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
I wana see wolf or sushi takle this one, I love there TSA themes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Like so? Sorry, having difficulty thinking of some sort of interface, lol. Again, colors are just placeholders, still needs a sexeh skin if you want it.
And here's the missile. It would obviously need an access panel of some sort in order to select the proper yield. Wasn't sure where to put it, but here's a slide open access panel on the side.
Download link if anyone wants it <a href='http://www.geocities.com/refleks180/nukeh.zip' target='_blank'>http://www.geocities.com/refleks180/nukeh.zip</a>
<!--QuoteBegin-TheCarNinja+Mar 8 2004, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheCarNinja @ Mar 8 2004, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well I was gonna model exactly what you wanted Voogru, but somehow it turned into this which if i recollect you said you can't use <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <img src='http://caltrop.no-ip.com/~thecarninja/tacnuke.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I have to say that this model looks, really, really, good. The way I could have coded a nuke like that is to simply have the missile fly off the launcher when its time to explode, which would look kinda cool, problem is that it explode instantly anyways since most maps are all indoors, which is why I wanted one like Burncycle currently has.
If someone could skin burncycles model, I'll give burncycle and whoever has the best skin a dedicated slot and donator functions on my servers.
<!--QuoteBegin-voogru+Mar 8 2004, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Mar 8 2004, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to say that this model looks, really, really, good. The way I could code that is to simply have the missile fly off the launcher when its time to explode, which would look kinda cool, problem is that it explode instantly anyways since most maps are all indoors, which is why I wanted one like Burncycle currently has. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well I was thinking that you could perhaps add a new objective. Perhaps the activation of one or more of these stations (you could have the missile chasis separate from the console, perhaps outside a window(?)) would activate the missile and either detonate and open up a new area or perhaps detonate at another area and kill everything there. It could even enter through the ceiling... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Question, why can't you simply have the missile fly off the fov and then spawn another somewhere else?
Comments
T-551[N] TSA anti-capital ship torpedo with a variable yield 500kt - 1 MT thermonuclear warhead <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
nice dude but that kinda looks like a... yeah...
anyway... I'd make a version but i'm busy with sid's gun
uh... that's more what I thought of <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Though I'm gonna wait to see what Burncycle has tonight, a few tweaks on his existing model and it's perfect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
D:!
oh the humanity! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I just got home and have to crash (only had a few hours sleep last night) so it'll be another day yet before I package it for download.
hmm
You ever see terminator?
The battle scene, maybe have like nukes i dont know?
Or have a battle street of a russion nuke area or something..
Real Nuclear Reactor?
Im tired..
holy...freaking...pwn
<img src='http://thi3f.250free.com/images/ns_eclipse0016.JPG' border='0' alt='user posted image' />
bb<3
I have to say that this model looks, really, really, good. The way I could have coded a nuke like that is to simply have the missile fly off the launcher when its time to explode, which would look kinda cool, problem is that it explode instantly anyways since most maps are all indoors, which is why I wanted one like Burncycle currently has.
If someone could skin burncycles model, I'll give burncycle and whoever has the best skin a dedicated slot and donator functions on my servers.
I have to say that this model looks, really, really, good. The way I could code that is to simply have the missile fly off the launcher when its time to explode, which would look kinda cool, problem is that it explode instantly anyways since most maps are all indoors, which is why I wanted one like Burncycle currently has.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well I was thinking that you could perhaps add a new objective. Perhaps the activation of one or more of these stations (you could have the missile chasis separate from the console, perhaps outside a window(?)) would activate the missile and either detonate and open up a new area or perhaps detonate at another area and kill everything there. It could even enter through the ceiling... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Question, why can't you simply have the missile fly off the fov and then spawn another somewhere else?