Damage Table Any One?
littlewild
Join Date: 2002-11-20 Member: 9467Members
<div class="IPBDescription">I miss them...</div> Remember those nifty tables where you can find out how many LMG bullets it takes to kill a skulk/fade/onos? There was one compiled by kitsune back in the 1.03 days. Just wondering if any one has taken the time to do one for NS 3.0 Beta 3 and if there is one, may I have the link to it? Thanks in advance.
Oh, before I forget, let me add the obligatory "I've used the search button". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Oh, before I forget, let me add the obligatory "I've used the search button". <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
see if you can make one, make your own server with the "draw numric damage" option on, record how much damage a weapon does and record everythings health, and in time, you could make your own.
EDIT: Or go to the link above this post. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Thanks for the useful link.
Just one noob question, does the number of hives you have affect the amount of damage you receive?
ie. 3 hives skulk with cara level 3 dies in 16 level 0 lmg shots whereas a 1 hive skulk with cara 3 dies in 13 shots.
Basically, armor on two hives absorbs more damage than armor on one hive.
I think.
Does getting hive 2 and hive 3 abilities in CO actually increase the armor absorption or is that only in NS?
In combat I see most use of this, I dont much comm.
like fighting against fade. With lvl 1 ammo (no lvl0 shottie), It hardly notices point-blank shot. But when upgraded to lvl 2, youll get fade down solo with a good luck (with good luck I mean both: Not uberl33t14m4etc... fade, decend stage to hop around it and some accuracy). And even one blast hurts like hell.
With lvl 3, you dont need so much luck anymore.
But lvl 1 ammo is worthless, thats what it says basically.
Also I was wondering how much those cursed cows can take knife. It says 74 hits with cara3. Add there regen and I can already understand why he was running away from me after knifing a full minute. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I wanted to see how effective the upgrades were. Helps a bit in CO or when you are the comm and researching upgrades.
I wanted to see how effective the upgrades were. Helps a bit in CO or when you are the comm and researching upgrades. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
exactly. I've seen a few strategies from clans that go against the normal upgrade path because they did the math (along with me) to know what is realy effective or not.
I <3 focus
just my 2 cents
I am right aren't I?
No.
Normally armor is worth 2HP. At two hives it's 2.5, at three it's 3. So a non-carapace skulk would have 70+(10*2)=90 HP at hive one, and 70+(10*3)=100 HP at hive 3.
Also, if you get carapace as a skulk at hive 1, you're adding 40HP, but at hive 3 you're adding 60HP. Get cara for xeno runs!!!
And no, the hive abilities you unlock in combat do not affect these at all. In fact this system was implemented to try and add some balance between combat and classic (they had to nerf 3rd hive abilities because you could get them so easily in combat, but now getting 3 hives isn't worth much.. meh..)