My Map In The Making
Jean_Luc_Picard
Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">This is where Progress is tracked</div> Hey all! A BIIIIIG shout out to all those that helped me: MoConnor100, The Cheat, Harmondo, Spooge, Xyth, and Esuna! Also to XP-Cagey and the rest of the pro-mappers that helped to put together the awsome tuitorials that helped me along!
Ok, so I've made a few basic maps, had some troubles on the more advanced (aka, NOT just box maps) things, so now I want to post screenies and such of my map in progress (a freefall based map... but with a few twists you'll see along the way)
I'm hoping I can get helpful info on making the map better. *chuckles* only today I realized how to make the RR spawn work... you have to put the PLAYER spawn in the RR, and the TEAM spawn in the map *laughs* I can't believe I didn't figure that out... oh well!
I'll post my first screeny asap!
Ok, so I've made a few basic maps, had some troubles on the more advanced (aka, NOT just box maps) things, so now I want to post screenies and such of my map in progress (a freefall based map... but with a few twists you'll see along the way)
I'm hoping I can get helpful info on making the map better. *chuckles* only today I realized how to make the RR spawn work... you have to put the PLAYER spawn in the RR, and the TEAM spawn in the map *laughs* I can't believe I didn't figure that out... oh well!
I'll post my first screeny asap!
Comments
............
Ok, maybe not in lights, but whatever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Let's see those screenies!
I'm at my grandparents right now... I'll test and re-post it later saturday or sunday. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This is the inside looking sorta out view of the res room
Notice: YES, both sides can get in this! No, there is NOT door... I need to adjust the lighting properties so it doesn't show outside, but other than that, it's camo! (once I finish re-texturing it anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
Seriously though, tone down the red, and add some detail from where they light is originating. Right now it just looks like it is coming from nowhere. Also add some areas that are darker, so the whole room is so full bright. Try making the light a light_spot and setting it to project down onto the node.
Hmm... yeah, I'll have to add a light in there somewhere... perhaps 2 in the corners with alien infestation on em?
Hint: Texlights! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
TEXLIGHT!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
But eh, get better shots, we can't judge by looking at these pics really.
And now that I look at that red room, I see why you want it to be blood red. Although, it should be the <b>room</b> that is blood red, not my <b><i>eyes</b></i>. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'll work on the lights and such and add more stuff asap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
BTW- can you take screen shots in HAMMER?
Now, in-game screens are more preferable unless you don't have lighting of the area done yet.
The Screens are red, red, red and one with ... mh ... some rectangular brushes ... show us a little more ... you might have put all these screenshots into one and noone would have noticed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
just ask.
The best thing to do is to create a seperate map file and copy the room you're working on over to it. Block off any places that would leak, and then compile just with that. It speeds up radiosity a lot when you're only checking one simple room.
EDIT: 100th post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
1/6
What do you think?
Yes, this couold be a VERY large map... depends on how long I can go without any serious screw ups <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> This is just the secret room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Note: Green lines= current corners/edges of room.
Yellow lines= Edges/corners of proposed changes.
*yawn* it's 11:30, more to come some time tomorrow!
Nite all!
mytexture <r> <g> <b> <value>
where mytexture stands for the name of a texture that should be a light (like these panel-light you used), <r> <g> <b> are the red/green/blue shares of the light (each a value between 0 and 255, where 0 means 0 and 255 full color, 255 255 255 would be white, 255 192 64 would be something orange/yellow), and value is the brightness, but you have to use an approximately 10-times higher value than for a light-entity. And after that, get RID of those damn point-entites <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
At least I can see something now in your screens, what tells me: Your skills are improving <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<a href='http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10' target='_blank'>Here, spicing up your architecture</a>