Best Combat Combinations

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Comments

  • matchboxmatchbox Join Date: 2003-10-31 Member: 22179Banned
    My favorite build order!

    for marines!
    level 1. medpack
    level 2. catalyst
    level 3. shotgun
    level 4. grenade launcher
    level 5. hand grenace
    level 6. distress beacon
    level 7. heavy armor
    level 8. motion tracking

    for aliens!
    level 1. gorge
    level 2. lerk
    level 3. scent of fear!
    level 4. focus
    level 5. fade.
    level 6. silence!
  • AznCoffeeBoiAznCoffeeBoi Join Date: 2003-11-17 Member: 23086Members
    2. weap 1
    3. sg
    4. weap 2
    5. weap 3
    6. armor 1
    7. resupply
    8. armor 2
    9,10. jp
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    aliens

    2.celerity
    3.carapace
    4.save
    5.save
    6.fade
    7.regen
    8.hive2
    9.save
    10.onos

    ^__^

    marines

    2.armor1
    3.weps1 or resupply
    4.see above
    5.shotty
    6.armor2 or weps2
    7.see above
    8.save
    9.jp
    10.weps3

    if i need scan or welder then weps3 drops away.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Silence, Cloaking and Clererity is a very nice combo. Add lerk and carapcae/regen and youre on!
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    I like focus lerks.

    2. focus
    3. save
    4. lerk
    5. adrenaline
    6+ carapace/regeneration/umbra/celerity/primal scream etc...
  • CrSCrS Join Date: 2004-03-03 Member: 27096Members
    As marine i usually go for shotty first, then whatever (depends on alien team).

    But as Alien:

    focus - cel - cara - leap - regen - sof - silence - adren - xeno <-- anyways superskulk :E
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    it really depends on the enemy, but i hardly ever take focus cause its way too cheap in combat.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Well, I might as well join in... everyone else does. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Aliens :<ul>2. Leap
    3. Focus
    4. Celerity
    5. Save
    6. Save
    7. Fade (Game over usually occurs basically at this point)
    8. Carapace
    9. Silence
    10. Regen</li></ul>
    Marines :<ul>2. Arm 1
    3. Wep 1
    4. Shotgun
    5. MT
    6. HMG
    7. Resupply (usually the armoury vanishes at this point)
    8. Arm 2
    9. Save
    10. JP, go kill hive.</li></ul>
  • M1keM1ke Join Date: 2002-11-17 Member: 9067Members
    Lately I get carapace first as alien. Many marines get armor1 first fearing focus. But this delays them getting weapon ups and shotguns, so a cara skulk can own early. I guess it comes down to 2 focus bites vs 3 regular bites. The later is easier for me, especially if you can take more hits. Then just work to fade or onos.

    I always change it up depending on the situation, but I usually do something like this:

    carapace, save, save, fade
    -> celerity, focus, adrenaline, metabolize, regeneration
    -> save, onos, celerity, regeneration, stomp

    Of course, we still need people getting focus first or marines will stop getting armor so early. It's all a matter of analyzing and responding to trends.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    Onos with carapace, regeneration, celerity and silence.

    IMHO silence is even better than cloaking since they won´t here you coming and in combat rines prefer scan over motion tracking.
  • BobbybirdtreeBobbybirdtree Join Date: 2003-11-30 Member: 23787Members
    1.mines
    2.armor1
    3.damage1
    4.damage2
    5.shotgun
    5.resupply
    6.armor2
    7+8.jp or armor
    9.damage3


    Very weird pattern but it definately gets the job done. Fades,lerks,gorges,and skulks are made into mince meat by this combo.Onos don't last too long either. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • BobbybirdtreeBobbybirdtree Join Date: 2003-11-30 Member: 23787Members
    Ok now alien
    1.regen
    2.carapace
    3.celerity
    4+5+6.fade
    7adrenaline or ability depending on wheter i wanna onos
    8+9 maybe onos or just other upgrades if they have no heavies and i got ability
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    <!--QuoteBegin-Bobbybirdtree+Mar 16 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bobbybirdtree @ Mar 16 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4.damage2
    5.shotgun <---Both are 5 lol
    5.resupply <---Both are 5 lol
    6.armor2
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seriously though mistacks happen. but fun to look at.
    my Usualy reen combo
    2.Meds/ammo
    3. Armor 1
    4. weap 1.
    5. weap 2.
    6. weap 3.
    7. shoty
    8. arm 2
    9-10. JP

    If they go early fade, I get armor 2 and Shoty quicker

    Other team
    2-3 save
    4 fade.
    5. Regen
    6. abil 2
    7. Celerity
    8. Abil 3
    9. Focus
    10. Still haven't figured out a good one. I just pick on randomly. Eather Cara, or SOF
  • inkblotinkblot Join Date: 2004-01-05 Member: 25077Members
    Ideal marines setup for me:
    -Weapons1
    -Shotty (I find it lets me rack up the exp fast with the many one hit skulk kills)
    -Armor 1 (armor 1 might come earlier, depending on factors like what day of the week it is)
    -Armor2
    -HA (I rarely JP)
    -Weapons 2 (maybe HMG or GL)
    -Resupply
    -welder/weapons3/motion/scan (don't like scan much tho)/cat pack/hmg/gl
  • skulkseskulkse Join Date: 2003-03-20 Member: 14719Members
    cele
    focus
    cara
    yes redem
    save
    save
    save
    fade
    save
    save
    onos


    arm 1
    wep 1
    arm 2
    shirtgun
    save
    save
    ha or jp usually jp
    wep 2
    wep 3
    arm 3
    welder
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
    2. MT (counters most cloakers, and eliminated possibility of ambushes nicely)
    3. A1 (since most good skulks get focus first or second)
    4. W1
    5. Shotgun
    6. W2
    7. Resupply
    8. W3
    9. Spare point, either scan, hmg, gl or welder, depending on situation.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    1. Leap. Really. Try it.
    2. Focus (to get rid of nub marines and stragglers way more easily)
    3. Scent of fear (! wallhax omgWTHlolbbq)
    4. Silence.
    5-9. Xeno, adrenaline, carapace, regen, celerity - in any order, or I go gorge if noone else has.
  • Jodo_KastJodo_Kast Join Date: 2004-03-16 Member: 27375Members
    It really depends on the server... but, Aliens:
    Generic Start:
    Silence (Yep, I'm one of the **** you hate.)
    Celerity/Focus
    Focus/Celerity (Order depends on map and skill of marines- no skill, focus 2nd)
    Carapace
    Regeneration
    From here I split into different orders depending on what I'm doing-

    Gorge-
    gorge
    adren (I HATE running out of energy)
    ability 3
    ability 4

    Lerk-
    adren (again. Lerks running out of juice SUCK <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
    x
    gorge-lerk
    ability 3 (Gotta be able to umbra. Gotta. Saves your hive, and helps with kills/CC assaults)

    Fade-
    x
    x
    x
    fade
    adren (Fades arn't nearly as vulnerable when low on energy)

    For marines, 90% of the time it's the same order-
    Armor 1
    Weapon 1
    Shotgun
    Resupply/
    Weapon 2/
    Weapon 3 (I generally only get resupply early if either our Armory's dead, or it's a small server)
    Armor 2
    x
    Jetpack
    Occasionally I'll switch it up and maybe get Sensor Scan, a Welder, or a GL depending on circumstances.

    All in all, I rely heavily on my audio. I don't get SoF or MT because 90% of the time I can tell where enemies are nearby by sound (oddly enough, I don't run into many Silenced aliens, but when I do.... eeeek.) I absolutly love being a skulk before I split into lerk/fade/gorge, because my speed, silence, and manuverabilty allow me to kill even heavies rather often. Basic marines don't stand a chance unless they get a lucky shotgun shot, or have MT and see me coming (I almost never attack from the front)
    I almost never get Cloaking because 1. It's very easily negated with Scanner (and also alerts the scanning marine that enemies are camping nearby) 2. Doesn't help later in the game when you gotta keep moving to either kill the CC or protect the hive, and 3. Is only *really* useful for skulks.
    I also never get leap because I can't leap-bite for anything (that goes for blink-slash as well)
    Oh, and I will NOT lerk without focus... otherwise it's ridiculously hard to kill resupplying JPers, and JPers are usually what make me go lerk.

    Wow... long post.. sorry 'bout that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Marines:
    2: Weapons 1
    3: Armor 1
    4: Weapons 2
    5: Shotgun
    6: Resupply
    7: Catalyst
    8: Weapons 3
    9: Armor 2
    10: Armor 3

    Aliens

    2: Celerity
    3: Carapace
    4: Leap
    5: Regeneration
    6: Adrenaline
    7: Scent of Fear
    8: Silence
    9: Redeption
    10: Cloaking
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    for aliens

    1)adren (if we need a gorge)
    2) silence
    3)celerity
    4)cara
    5)regen

    those are the 5 i will always get no matter what
    after that, i change as needed (but will never get focus)
    also, i try to always save a level for a victory egg

    as marines

    1)A1 (for focus)
    2)welder (usually by now cc has been hit at least once)
    3)a2
    4)save
    5)JP/HA (depending on how the map is going
    6)W1
    7)shottie
    8)resupply (i actually havent gotten this in a while)
    9)W2/HMG
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <b>Marines</b>

    1) Mines (kills stupid skulks easy giving loads of XP)
    2) Lvl 1 armour
    3) If i have seen a cloaked alien by now, scanner sweep. If not lvl 1 weapons
    4) Level 2 weapons
    5) Shotgun
    6) If i haven't got scanner sweep yet and i see an alien, i get it. If not resupply.
    7) Level 2 armour.
    8) Level 3 weapons.
    9) Heavy armour

    <b>Aliens</b>

    1) Focus
    2) Celerity
    3) Leap
    4) Adrenaline
    5) Regen
    6) Silence
    7) Cloaking
    8) Scent of Fear
    9) Carcapace
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