Help With Ms3d Crashing
funbags
Join Date: 2003-06-08 Member: 17099Members
<div class="IPBDescription">OMG WTH NOOOO</div> AHHH IM SO CLOSE.
ok, i got my 3 textures (all 256x256) and my reference smd, my sequence smd and the qc all in 1 folder. with nothing else in there. im pretty sure of my qc...ill show you..
/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
w_sg.mdl
Original internal name:
"C:\Furreal\models\Shotgun\PW\w_sg.mdl"
==============================================================================
*/
$modelname "w_sg.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$externaltextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "studio" "w_sg"
// 1 hit box(es)
$hbox 0 "Box01" -12.860000 -5.750000 -0.830000 24.260000 3.540000 2.630000
// 1 animation sequence(s)
$sequence "idle" "idle" fps 30
// End of QC script.
thats the qc im tried using...
should i use this one?:
// Output .MDL
$modelname "C:\Documents and Settings\Administrator\My Documents\ns skins\textures\sg.mdl"
// Directory of .SMD
$cd "\Documents and Settings\Administrator\My Documents\ns skins\textures\"
// Directory of .BMP
$cdtexture "\Documents and Settings\Administrator\My Documents\ns skins\textures\"
$cliptotextures
// Write textures into a sgT.mdl
//$externaltextures
$scale 1.0
// bodygroups: use relative path from $cd
$bodygroup body
{
studio "sg"
}
// sequences: all sequences are in $cd
$sequence seq-name "idle" loop fps 30 ACT_IDLE 1
anyways..please help me. im going to go put another hdd in my computer cause 1 9 gig aint doin the job.
ok, i got my 3 textures (all 256x256) and my reference smd, my sequence smd and the qc all in 1 folder. with nothing else in there. im pretty sure of my qc...ill show you..
/*
==============================================================================
QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.
w_sg.mdl
Original internal name:
"C:\Furreal\models\Shotgun\PW\w_sg.mdl"
==============================================================================
*/
$modelname "w_sg.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures
$externaltextures
$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000
//reference mesh(es)
$body "studio" "w_sg"
// 1 hit box(es)
$hbox 0 "Box01" -12.860000 -5.750000 -0.830000 24.260000 3.540000 2.630000
// 1 animation sequence(s)
$sequence "idle" "idle" fps 30
// End of QC script.
thats the qc im tried using...
should i use this one?:
// Output .MDL
$modelname "C:\Documents and Settings\Administrator\My Documents\ns skins\textures\sg.mdl"
// Directory of .SMD
$cd "\Documents and Settings\Administrator\My Documents\ns skins\textures\"
// Directory of .BMP
$cdtexture "\Documents and Settings\Administrator\My Documents\ns skins\textures\"
$cliptotextures
// Write textures into a sgT.mdl
//$externaltextures
$scale 1.0
// bodygroups: use relative path from $cd
$bodygroup body
{
studio "sg"
}
// sequences: all sequences are in $cd
$sequence seq-name "idle" loop fps 30 ACT_IDLE 1
anyways..please help me. im going to go put another hdd in my computer cause 1 9 gig aint doin the job.
Comments
maybe next time i shouldnt take some bmp off the internet and cut the stock picture off and save it as a bmp...heh
dats nawtay
maybe next time i shouldnt take some bmp off the internet and cut the stock picture off and save it as a bmp...heh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I said it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Not ctx <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and i never used anyones skins...i looked up "spas12" off the internet. its a photo that i cut in ms paint.
in other words, it doesn't start up at all!!
could anyone plz help me?
EDIT:
i've read some other topics about milkshape crashing, and i just downloaded the dll's found <a href='http://www.swissquake.ch/chumbalum-soft/files/mesa50dlls.zip' target='_blank'>here</a>