Nerf The Stomp!
Rapier7
Join Date: 2004-02-05 Member: 26108Members
Sorry for the hysteria within the title, but I really think that Stomped needs to get nerfed.
I was playing on an 8v8 server, and we were building outside a hive in Tanith.
Then a onos comes and stomp spams us, while his buddies chew our legs off (skulks).
That one onos was responsible for the loss of 5 heavies.
I mean, stomp spamming really needs to go, maybe delay the time just a bit between stomps?
I was playing on an 8v8 server, and we were building outside a hive in Tanith.
Then a onos comes and stomp spams us, while his buddies chew our legs off (skulks).
That one onos was responsible for the loss of 5 heavies.
I mean, stomp spamming really needs to go, maybe delay the time just a bit between stomps?
Comments
It does not need to be nerfed any more.
It's already less than half as good as it was in 2.0.
I think if anything it should have it's range reduced slightly, and have the stun time put back up to 2 seconds, or perhaps 1.5.
It's already less than half as good as it was in 2.0.
I think if anything it should have it's range reduced slightly, and have the stun time put back up to 2 seconds, or perhaps 1.5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Tell me about it, I almost always get adrenaline as an Onos and spam stomp because I barely get time to devour those HMG wielding heavies. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<b>Edit:</b> Also, it's because I suck with devour. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
I don't like any tactic that doesn't give an opportunity to get out.
If you get caught by one stomp, and you're up against a decent Onos, is there any way that a person can get out of it? Say by jumping at the right time?
If not, maybe stomp needs to take more energy so that marines have a second or two to try and get the heck out of it between stomps.
The time was lessened because sitting in a stomach for 30 seconds doesn't really help with the whole fast game idea.
Although with the way it is now, it wouldn't make much of a difference, eh? (haha)
The point is, short devour is <i>helping</i> you, really.
I don't like any tactic that doesn't give an opportunity to get out.
If you get caught by one stomp, and you're up against a decent Onos, is there any way that a person can get out of it? Say by jumping at the right time?
If not, maybe stomp needs to take more energy so that marines have a second or two to try and get the heck out of it between stomps.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
if a group of marines are working together well, the onos can't stomp them all, now if a marine alone is in front of an onos do you really think he should have any chance of escaping ? We are talking about the most powerfull and biggest alien lifeform even if it was nerfed...
A marine alone in front of it can't live.
I think stomp was already nerfed enough, if it continue they will become useless.
That one onos was responsible for the loss of 5 heavies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I see some contradiction here. I suppose the skulks that actually did the biting count?
What I would like to see is some modified range, it goes ridiculously far. Possibly a <i>tiny</i> bit longer to compensate. Make it actually correspond to the shockwave sprite thing instead of going at a different speed, slightly to the sides, and further.
I also think that being able to "jump" the stomp as marine is quite silly. It reminds me of Mario 64 when you jump Bowser's waves.
Or we could beef it up to levels where it's useful again, and fix what's REALLY wrong with stomp: the range that stretches practically 500 feet past where the onos would be able to get to ANYway.
So... you want to be stuck in an onos stomach for a long time? IMO they did this for the marines, because lets say you have a really badass guy on your team thats like HA HMG or JP HMG, and hes really the only thing stopping the aliens from winning and.... "GLOMP" hes out of the game for 30 seconds...
That one onos was responsible for the loss of 5 heavies.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually, their elite teamwork hacks lost you those 5 heavies.
If a big frggin Onos sneaks up on 5 HAs, who were helpfully standing roughly in a line instead of spread out so they could cover each other, and whilst the basic marine tactic of not all building at the same time was forgotten, you will die.
Elite teamwork, big time. But the problem was that it was unstoppable, unless an outside force of sufficient strength broke through (which was not the case).
Don't get me wrong, i'm not sayin i'd have done any better either as a player or a comm but in hindsight you got outplayed. Just one thoughtful player standing out of stomp range with a GL would have saved the day for example.
within stomp range is anywhere on the map, its ridiculous long and wide
close together? WTH SHOULD YOU DO IN A SMALL HALLWAY??! go into the walls? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
the range should REALLY be nerfed thats the only thing thats **** up
The only time I've felt Onos were dominating with stomp is when a cornered 'rine team launched its last desperate assaults - and got stomped in a hallway.