Splinter Cell: Pandora Tommorrow

2

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  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    soooo... how do you whistle?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    push the "whistle" key.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    whistle is V by default.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I just saw an ad for SC:PT. According to the ad, it's out March 27!
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    And if you haven't done so yet, check out the in-game multiplayer videos at <a href='http://www.splintercell.com' target='_blank'>http://www.splintercell.com</a>
    There's one from the spy point of view and one for the mercs.
  • Fade_DunawayFade_Dunaway Join Date: 2003-05-12 Member: 16235Members
    I agree, great demo. While I really liked it, the MP will really either sell this or make me turn away.

    It's an ambitious idea, let's hope it's executed properly!
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited March 2004
    decided to use the spy toys this time around, the two at the table are easily taken care of with those. I like to shoot the diversion cam at a nearby wall, whistle from it, one comes over to investigate and I gas him. The other one is very easy then. Or you could gas them both with the gas grenade. or frag, or shock, or....

    edit: btw, have any of you found that you don't try things in games because you're used to limitations in previous games? I never tried shooting out the lights for a while in this.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Yeah, as well with Wall-Jumping. I did all the same things.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    So... is it as good as Puppy Helmet?
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I've only seen full sized dogs, no puppies. I really don't like their barking...
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--QuoteBegin-Quaunaut+Mar 21 2004, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Mar 21 2004, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And yes, the MP for it sounds GREAT! In fact, I'd say its everything DOOM wants Stealthmod to be. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Isn't there some stupid player limit like 4 people though? That'd really kill the MP for me.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Duff-Man+Mar 22 2004, 09:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ Mar 22 2004, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Isn't there some stupid player limit like 4 people though? That'd really kill the MP for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, there is a 4-man limit; 2 mercs vs. 2 spys.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Yeah. Though I think it should be 8, 4 is more than any other stealth-based game right now.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin-Quaunaut+Mar 22 2004, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Mar 22 2004, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah. Though I think it should be 8, 4 is more than any other stealth-based game right now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    except for the "stealth based" games of yore.. like Rogue Spear and the like. They had 16 player servers.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin-Marik_Steele+Mar 21 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Mar 21 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <insert generic whining about new higher minimum system requirements>
    Any idea what settings can be changed or 3rd party programs can be run to get the demo to think a GeForce2 is a GeForce3? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm gonna guess you're talking about not having hardware T&L. I'm pretty sure there's something out there to emulate it, but it would be so slow that you'd only be able to play the game with < 5 fps on that hardware anyway. Sorry, no such luck.

    Okay, on multiplayer: First off, the Rainbow6 games do not exactly have stealth based multiplayer. Single-player and T-hunt is almost arguable, but that's not anywhere close to how 8v8 matches play out. Lots of bullets go everywhere. It's like CS but with frailer bodies and much more realistic firing mechanics.

    2v2 for splinter cell is an entirely different kind of multiplayer. The intent is specifically so that matches don't devolve into a spray of bullets. You actually have to use some guile, rather than just memorize a few maps. The other emphesis is on atmosphere, which comes from being almost alone and fighting for your life.

    I didn't even really care for the first iteration of the game, but I'm really looking forward to a new style of gameplay.

    So, yeah, if you want CS with ninjas you're out of luck.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    Just watched the multplayer videos and I think I need a change of underwear
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    edited March 2004
    <!--QuoteBegin-404NotFound+Mar 23 2004, 04:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Mar 23 2004, 04:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Mar 22 2004, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Mar 22 2004, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah. Though I think it should be 8, 4 is more than any other stealth-based game right now. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    except for the "stealth based" games of yore.. like Rogue Spear and the like. They had 16 player servers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    These are referred to as "tactical shooters" or "squad-based tactical shooters," and have fundamental differences in design and gameplay that distinguish them from stealth shooters. To my knowledge, there hasn't been a true multiplayer stealth shooter, and SC:PT would be breaking new ground.

    Edit: As far as I know, certain GeForce 2 cards do in fact have hardware T&L - my old GF 2 MX did, and was supported by the original Max Payne.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Okay, I just watched the multiplayer videos and... wow. Great stuff. I hope the PC version has voice comm too...
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin-DOOManiac+Mar 23 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 23 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, I just watched the multiplayer videos and... wow. Great stuff. I hope the PC version has voice comm too... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I picked up from the ubi forums that it will indeed have mic support just like with xbox live.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-xioutlawix+Mar 23 2004, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Mar 23 2004, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Mar 23 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 23 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, I just watched the multiplayer videos and... wow. Great stuff. I hope the PC version has voice comm too... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I picked up from the ubi forums that it will indeed have mic support just like with xbox live. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, the voices are two Americans trying to sound cool. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I think they fail. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I think that with time, the mercs would know every hiding places of the spies.
  • Fade_DunawayFade_Dunaway Join Date: 2003-05-12 Member: 16235Members
    Agreed Cereal... this will be hard to make dynamic and balanced at the same time. I'm just SO hoping they pull it off.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-SoulSkorpion+Mar 23 2004, 02:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Mar 23 2004, 02:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So... is it as good as Puppy Helmet? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Peanut Butter Monkey!!
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-DOOManiac+Mar 23 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 23 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, I just watched the multiplayer videos and... wow. Great stuff. I hope the PC version has voice comm too... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Indeed. The videos are great - playing both sides looks very fun (although it seemed kinda weird that the mercs didn't just <i>shoot</i> the spies the many, many times they had the chance to).
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--QuoteBegin-JezPuh+Mar 23 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 23 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SoulSkorpion+Mar 23 2004, 02:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Mar 23 2004, 02:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So... is it as good as Puppy Helmet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Peanut Butter Monkey!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I still like where I typo'd it to Panda Tomorrow.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Probably because of the shooting mechanic its probably gonna have.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--QuoteBegin-Narfwak+Mar 23 2004, 05:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Mar 23 2004, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Mar 23 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 23 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, I just watched the multiplayer videos and... wow. Great stuff. I hope the PC version has voice comm too... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Indeed. The videos are great - playing both sides looks very fun (although it seemed kinda weird that the mercs didn't just <i>shoot</i> the spies the many, many times they had the chance to). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Probably they are scared the other spy would be waiting in the shawdows just to the left and would pounce on them once they opened fire or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    but they have flashlights.

    If I'm a merc and notice that I was hit with a spy bullet, I'm definately making jokes about liking women's underwear.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Huh? Was that joke supposed to make sense?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Narfwak+Mar 23 2004, 05:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Mar 23 2004, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Mar 23 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 23 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, I just watched the multiplayer videos and... wow. Great stuff. I hope the PC version has voice comm too... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Indeed. The videos are great - playing both sides looks very fun (although it seemed kinda weird that the mercs didn't just <i>shoot</i> the spies the many, many times they had the chance to). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because then it would be a very short, uneventful trailer. :P
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