AceDynamo
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(Quote)
Yes, it takes a long time, a stasis rifle, 3-4 diamond blades and hundreds of stabs. -
My Alpha base is usually in the shallows (50m - 100m) near a thermal vent and close to a deeper biome so I can expand. This base get's bigger and better equipped as I unlock blueprints, eventually becoming a multi-moonpool monstrosity with all the…
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I find it get's stuck on things like acid mushrooms, resource samples, outcrops, grass, even a 2 cm shelf will block it.
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I believe the Communications relay is intended to be a form of story progression. With information and lore being delivered as the player reaches certain milestones.
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I was not a fan of tank swapping, it felt like busy work, open the inventory, drag drop, close inventory. Besides, deep and cave divers with 4-5 tanks don't constantly switch out the one on their back.
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I've been wanting this for a while, the base lights often washout the bioluminesent awesomeness going on outside.
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There needs to be a sticky, explaining the lack of ultraviolence in this design decision. Which I personally love! (the low violence that is) But it would cut down on the reposts.
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If the drones could scan the area around their current location for materials, (instead of just around the base) they would be more useful.
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misclick =P
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There ya go, since you are so desperate to kill something, propulsion cannon also works on the stingers too.
And cooking LOL, yeah by that perspective you could say making a vegi-burger is violent act, life feeds on life, feeds on life.
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I'am not an Xboxer, but this seems like a reasonable request. PC already allows multiple save slots.
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No thanks, no spears, pistols, rifles, lasers or rockets. Use your brain try and solve a problem without killing it for a change. Blasting everything like every bland generic shooter in the last 20 years, gets real old real fast.
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No, I think the beacons are more than enough to mark locations of interest. the journey and discovering weird and crazy things along the way is 1/2 the fun.
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Nope, no lethal weapons beyond the knife thanks. It's refreshing this game is not a simple "kill everything" title... plenty of those already. You have to be clever, use your brain and the tools provided to overcome obstacles.
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In addition to the charger, I think the full plan is to have a "docking port" for the cyclops, pull up to a sea base, dock and recharge, much like the seamoth.
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I know they have plans to expand cooking, they want you to be able to mix and match ingredients to create more interesting and nutritious meals, maybe they will even add some buffs. (backlogged according to trello)
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Day turning to night really fast. Is most likley the eclipse that happens every few game days.
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Hey guys, PC gamer here, just so you know PC version had the same issue a few builds ago, even on a powerful rig, the Seamoth was almost useless because of frame drops. But they fixed up it nicely in the newer builds.
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Exobiology Chamber?
Xenoquarium?
Exoquarium?
Aqua-Terrarium?
Xeno-Terrarium?