Alex_INFERNO
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you just confirmed what I wrote above - criticism and sarcasm. Its looking like a egoism and egocentrism. If a some person was born with such manners, he will be so until his end, or as in Russia says: humpbacked will be corrected only by his coffi…
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what the hell u 'haha'? I mean observing from helm like in other (like a flight-simulator) games without viewing of cockpit details - only surrounded Cyclop outward things/outer world
P.S. EvilSmoo, seriously.. you don't happen to work s… -
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I think your idea can be modifying to addon to cyclop sonar-scanner module (as on seamoth). Here it can be more usefull, OR replace process 'looking at window' by process using 'virtual observing' like a neuro-net for looking aroun… -
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I don't think so pal, 'cause you can find a same 'instruments' inside some wrecks or inside Aurora. Its just a background wallpapers - which looking good, but useless. Yes You right (and I said it after starting this topic in anoth… -
Actually the spawning of fragments is randomly. Try to save game before exploring new wreck. Sometime you can met few same fragments (more then enough for open one blueprint), in that wreck usually you can met 1-2 type of parts for 1-2 blueprints. A…
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yeah
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Are you playing via Steam? If YES - check options there: select there Subnautica game->right click on it->Properties->General->Enable the Steam Overlay while in-game
I think that your problem is there. -
IMHO !!!
As for me - better way to resolve all this 'bugs' is to merge/combine the PRAWN with Seamoth in one 'complete' bathyscaphe... Add to Seamoth 3D model pair of manipulators (as at real bathyscaphe) for mining/picking-up-objects, add pla… -
I think that best decision in current situation is cutting by saw big hole in hull and crawling out on all fours XD
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The reason of this video bug is in fact that visible border of the walls of the most inner compartments not 'lay on border' of 3D model. So forget about strange that locker fly in air on a few distance of the wall - you are not dru… -
stevenwojo LOL(Quote)
Remember that Cyclop crew must contain 3 person (if you read Cyclop description in PDA). Bigger ship - bigger crew. I think that Escape Pod has 2 seats too (as Aurora's) - so crew can consist at 8 crew members. Also hangar can fit …EvilSmoo, theme of understanding/misunderstanding the meaning of the word 'fool' now is closed. I understand that you don't have any bad intentions while using this word. All forget it, going further. Just for your understanding - Artorious is my fr…(Quote)
listen,... pal... if you call to someone 'fool' again - you can kiss goodbye this forum. Here chating different people with different opinions and all respect each other, except you. NO ONE here has no right to insult others. If so…(Quote)
yeah, if we remember HOW we fall down from the cliff in floating island and don't break legs and heads on touchdown in Submarine diving depths don't make sense. (thought experiment) Comment by Alex_INFERNO September 2016EvilSmoo I agree with your idea, and can add to it a few my thoughts:
1. Scanner room will be good to remove to Cyclop at one of terminals (right or left) at command center (helm) 'cause its anyway not using.
2. Room behind helm good for…To Artorius - a little remark of your table of depths - maximal depth for seamoth must be a little more then cyclop.
To EvilSmoo - Please try to be more tolerance to ideas of others. Remember that to criticize anyone mind do not n…(Quote) I am in experimental - nothing fixed
Temporary usage of empty room on Cyclop:
http://images.akamai.steamusercontent.com/ugc/260471325492628339/CD80A4…DaJanitator check this topics:
http://forums.unknownworlds.com/discussion/140942/going-straight-to-the-devs-with-this#latest<…I think that ideas about TOTAL mobile base in present variant of game is useless yet. When Subnautica world will grow up - then maybe this idea will looking good, but for now - i think its not. Also i think that idea about base's mobility Devs will …(Quote)
It depends what you can build at first (finding all blueprints) Cyclop or PRAWN... In my variant of game I find all for PRAWN, so I can build em for mining surrounding area. And Scanner room as a part of the base was usefull for se…GREAT WORK, Devs! Thanks a lot! All working fine now!(Quote)
If talking seriously - why you don't make a creature's blood fluoriscence? Everything in this world has a luminiscence (at night)... why not blood? It MUST contain a similar chemical consists which can glowing... Why not?heh prety nice... 'home-sweet-home' I don't know why - but these pics remind me inner interior of spaceships in StarCitizen game... But realy prety nice in Food processing. Comment by Alex_INFERNO September 2016be my guest! (with my pleasure!)(Quote)
yes, yes and yes again.. but don't forget that in game we have only limited 'game area' from left side of Aurora. Where we can 'sail around the world' on this little 'mapspot'?
Yes - if in the future Devs make a wider 'popula…But why you don't use for this task big fishtank inside you base? Put inside of big fishtank 2 similar fishes and after a few time you've got a breeding process - just go inside, catch fishes, leave there minimum 2 (for last rebreeding), and all oth…DrumaXx это описание транслируется со стима - как я понял... или нет?ok, pal, then i correct understand your point. I absolutely agree with you! but this idea 'flying in the air' on this forum a few time ago... at last sping or at last summer i think... but Devs stay all theese thing on its old places... still.
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