Ambaire
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Subnautica doesn't need a story. It's a perfectly fine sandbox exploration thingy without it. And I like the sandbox exploration thing. If it deviates significantly from 'underwater minecraft-like', I will be very disappointed.
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Agreed regarding the cyclops etc. Nerfing the prawn power just makes me sad.
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Yeah, I know that I can find them on stable fine. I was playing experimental for the QOL changes. -
I'd really like to see depth upgrades (pressure compensators) be permanent upgrades so they don't occupy a slot. Or have the option. Being able to take a Seamoth down 700m and it exploding if the depth upgrade is removed just doesn't make much sense…
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I love the frog-fin glove idea.
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I think this is a great idea. Perhaps if one goes without sleep for more than a couple days, one has a random chance to fall asleep wherever they are.. including underwater. And let one sleep without a bed, say in the survival pod, but one isn't as …
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Still can't find them anywhere. Been doing a 2 speed / 2 range scanner room thing, scanning for fragments/wrecks, clearing the area then moving it 400m and scanning again. Anyone know where I can find vehicle mod station stuff on experimental?
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You didn't read what I said. :v If I create a scanner room, pick up the drones, then deconstruct the room and build it again, I can pick up 2 more drones. For free. With the only 'cost' being a bit of habitat builder charge.
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Pity they didn't go with two variants, one that runs on base power, one that is battery powered stand alone.
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Howabout this: using a knife, base cannot be damaged from inside but can be damaged from outside. -
When I started playing Subnautica, it was a chill 'scifi minecraft underwater' type of thing where I could just build this crazy multipurpose/etc room base wherever I wanted and watch the ocean life. Lately, however, it seems to be entering the real…
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@Jamezorg Ugh, no. That would just be incredibly tedious and annoying. Make it an option for the masochist sperglords if anything.
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I would build more bases, but they need to fix the 'base power restored' spam on load first. Two bases is bad enough, can't imagine what it would be like with 5 or 10.
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Huh? The PDA RECOMMENDS that; it's not a requirement. -
requesting a mod lock for this stupid thread since the op can't be edited. gotta laugh at all the people super seriously replying to a 5 second rage post
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reposting this for people since i can't edit the op after a day which is dumb
And yeah, I do think the cyclops should be destructible... but considering it's made of hardened titanium/plastisteel/space age stuff, it should take more than… -
if i could permanently kill all the warpers (also bone sharks mesmers and reapers), i would. some people enjoy that sort of thing. i don't.
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I'd like to see a special storage container that can only store 1 item type but can store like 200 of it. That or let basic materials stack inside storage units.
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Agreed. I started a new run a couple days ago, entered and exited my base a bunch, but forgot to do a manual save before exiting. Get back in... and the last autosave was somehow only 10 minutes in.
Also, I like being a… -
If the model is already done, I can't imagine it's much more than a single dialog and a few lines of code to add it. Why delay? And laffo if you think devs should 100% adhere to a 'roadmap' with zero deviations.
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I hope they're going to add the playable female character sometime soon.
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Agreed. Warpers are one enemy that make me wish I had an explosive torpedo attachment for making them go away permanently. -
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Agreed, it was disappointing at best when i found I couldn't access prawn inventory from inside the cyclops. -
I'd use air pipes more if they didn't have the flashy animation that obscures my vision. Agreed with the idea of adding a battery air pump that lights the pipes.
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Fun. Make a random rage post, come back to two pages of discussion. And yeah, I do think the cyclops should be destructible... but considering it's made of hardened titanium/plastisteel/space age stuff, it should take more than a random few sharks b…
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The real question is: why do you hate life so much?
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It's a sandbox, it doesn't need an ending. The ending is when you've beaten all the content and explored everything and decide hey this was fun let's do something else.
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Minecraft is a perfect example that crafting time is not needed for a compelling gameplay experience. Subnautica thrives on the exploration and discovery element and adding crafting time would be extremely detrimental to this.