Anti_Boson
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@tallhotblonde The stand alone version of Combat was made by the same people who made the mod, most of who have moved on from any NS2 related game/work. It took …
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I will soon be adding the LMG drum mag upgrade to Ice's LMG model to the workshop as well:
Currently I've got a small issue with it compiling i… -
Glad to see the art pipeline finally moved away from just using frame tags
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@Loki As you may or may not know, I am a fan of doors
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You've been a huge help to NS2, FLG, and especially myself. I think good many people don't know or appreciate just how valuable you were to NS2. Good luck in you future endeavors!
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We are getting a game together now! Follow the Combat Steam Group to get informed when there are games starting!
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In Combat, the fade is not rendered invisible when shadow stepping, and there is a slight tracer. If you haven't tried it out, we'll be having a game in a few hours in Regularly updated: NS2 News Comment by Anti_Boson December 2015
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We have an event coming up tomorrow.
Game Start Time:- NA Time Zone: 3:00 PM EST/12:00 PM PT
- EU Time Zone: 9:00 PM/21:00CET
- Wooza's Server
We'll also have some game… -
@FearlessJames We've added shadow step back in and tweaked it a lot. It's pretty close to teleport in Regularly updated: NS2 News Comment by Anti_Boson December 2015
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Props go out to the guys at NS2News for this great article! Stay tuned for more peeks at all the goodies we're hard at work on!
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I've got a lot of experience getting animated models of any type (props, weapons 1st & 3rd person, buildings, etc) into spark with working animations and animation graphs. For wiring the models up, I can answer simple questions or forward them t…
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Glad you had fun! Make sure to follow the official NS2: Combat group and the gather group to make sure you …
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We are working on updating Combat to the newest version of spark, but our team is far smaller than the CDT's team. We are also working on a substantial content patch (new toys - yay!), so we are having to further split our already small team between…
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We are currently discussing a few different options for Combat as well as a reduction in price with UWE. Ultimately the decision is in their hands, so we have to wait for approval before we can move forward. We will keep you all posted.
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As was mentioned above, the current build is much friendlier towards rookies then the build at release. In the upcoming patch, the xp system has been moved from xp per kill to a streaming system. XP is gained from every point of damage inflicted on …
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We are sorry to hear you feel that way. Sadly we have no plans to continue supporting the mod. We are still fully dedicated to those who supported us and we will continue to work on NS2: Combat to bring it to it's full potential. As stated above we …
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Make content! Visible, usable assets! For instance, map assets!
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Finally got around to publishing the shutter door to workshop. It has a lua, but I haven't tested it yet. Have fun!
Here's an update of the doors:
Combat is fully copyrighted. Copying anything from combat to ns2 or vise versa without consent is in fact copyright infringement and anyone doing so will indeed get a cease and desist notice and possible legal action. Credit to all members involved …Are you using 3ds max 2009 32 bit?No problem. In max there is a bar at the bottom that either says "Add Time Tag' or displays the name of the current frame.
If you click on this…So you have to use the collada plug-in supplied in the ns2 folder with 2009 3ds max 32 bit only to be able to export anything usable to spark (aka animations, physics, collisions, etc.).
You can rename any of the tags in the .model_compi…A few things:
1. Are you using 3DS Max 2009 32 bit?
2. Are you including all the frame tags in the .model_compile file?
3. Have you set up your .materiel file to point to the right shaders/textures?
4.…Oooo sawed off shotty Aliens styleNot merge the two, just add an option to launch and join a combat server with one touch.This might be a very viable option, though both parties have to agree on it@IronHorse I'd love to have that option!I'll let them know