Anzestral

About

Username
Anzestral
Joined
Visits
338
Last Active
Roles
Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
Points
260

Comments

  • Same here. Happens when joining, leaving servers and exiting the game. However, not when starting ns2 or at mapchanges.
  • (Quote)
    Actually the key words are "special", "all black" and "armor". The statement obviously refers to one specific type of armor which happens to be black. There is not a single word about the speical armor model being used with …
  • As much as I approve of the idea to bring achivements in NS2 I think we should be careful with achivements like

    - Hive Rush : Drop a hive within the first minute of a round.
    - Penny Pincher : Amass 100 personal resources, you cheap…
  • (Quote)
    See it the other way around: Help your team to be ahead of your opponent, then switch and try to come back from that. I am actually doing that quite a lot to try and create a little challange for myself. Just make sure not to win t…
  • Well, if you think you are supposed to 1v1 a marine without getting a good ambush you should rethink your understanding of the games meta (on normal small servers I mean).

    Concerning the "normal" small server against Woozas:
    I some…
  • (Quote)
    Thank you!
    in Smurfing Comment by Anzestral July 2015
  • (Quote)
    Do you have a skill >3k (basically about the best 20 players in hive) and experienced what kind of teams the system puts you on?
    If not it might be hard to understand my point of view. I suggest you ask someone within the …
    in Smurfing Comment by Anzestral July 2015
  • @2cough It is not about being not recognized. It is to lower the own skill to be able to intentionally play on a lower level and try new things. Also I am not saying th…
    in Smurfing Comment by Anzestral July 2015
  • (Quote)
    This!

    The (at least my) intention of smurfing in NS2 is not to stomp noobs or mess with the skill system. I myself do have a smurf account I hardly ever play (<50h within 3 years) and I used it whenever I just wanted…
    in Smurfing Comment by Anzestral July 2015
  • (Quote)
    Reading some of the recent threads it appears @babblerbling is right in the middle of some personal chrisis and has trouble to agree with anythi…
  • It just links you to your own profile -.-
    I first thought I did something wrong because it brought me to Anzestral ^^
  • Did you not understand my post?
  • Regarding the difficulty to find out where to go I think it would be much more helpfull to have an option to show the shortest path to a waypoint or ping (on the minimap and/or rendered on the floor for example). I think there already is an implemen…
  • Wow, I just reread some of those old posts of Savant.
    (Quote)
  • We already had the discussion weather or not a competetive type of game should be balanced around the average pubber or around the top level of play. Regardless of me playing on quite a high level in my opinion the only way to really balance a game …
  • Starting with shade you delay upgrades, that makes lerks (regen) and fades (celerity) a lot more efficient. If you can't get a second hive up you are stuck with a less usefull techroute.

    In my opinion to become better in NS2 you don't nee…
  • A little off topic, but another thing I see a lot of people do wrong is to focus too much on killing higher lifeforms except for killing skulks. All the advice given in this thread pretty much only holds for a 1v1 against a lerk. If you are a single…
  • (Quote)
    Listen to Wobs (nachos) advice. It is the way to kill good lerks. Trying to track a moving/dodging lerk at high distance is very hard. Fire some (maybe 5-10 bullets) at the lerk when he enters a room, then wait form him to come clo…
  • (Quote)
    I see some people understand what I am trying to say. There is hope :-)
  • (Quote)
    If A TEAM makes a hundret mistakes that get punished by the opponent, then THE TEAM was obviously the worse one team and deserves to lose. If however A TEAM makes no mistakes but punishes the mistakes made by the opponents but in t…
  • (Quote)
    How can you say it is not in favour of the skulks? It is in favour of the skulks if they ambush a marine or bait the marine. It is in favour of the marine if he is in a very good position, like far away from the skulks and all skul…
  • (Quote)
    And this exactly describes what the game is balanced for. Especially early to mid-game there are certain time windows in which one team has an advantage. Typically within the first minutes where it's only marine vs skulk the marine…
  • No you guys are right, L2P is not the issue. The issue is a mechanic that punishes a whole (winning) team for mistakes made by players who didn't L2P. That is what I (and I think also Wob) tried to tell you. I see no problem with real comebacks due …
  • The only reason why marines keep losing to bile rushes is because in most games there are some marine-players who are simply bad at the game. Once phase gates are up most of these players phase immediately after spawn (often just quickly grabbing a …
  • For the exact reason stated in another post (see below) for me personally the skill system feels broken right now. I don't want to complain, because I seriously don't really care if I win or lose a pub match and rather have a challange, but from tim…
  • (Quote)
    I am sure IronHorse is lsitening to you. But from his experience (and the experience of other players with thousands of hours playing NS2, like me) this is not a problem since the NS2 community has always been a lot more friendly t…
  • Within the last 2 years of playing NS2 I think I have never been votekicked for the reasons you mention above despite beeing on top of the scoreboard most of the games.

    Whenever someone accused me of hacking (mostly aimbot or wallhack) I…
  • I didn't really look into the skill system in detail, but I have one specific question.

    Imagine the following situation. There is a 20 slot server filled with the following player skills:
    1 x 3000
    3 x 2000
    17 x 1000
  • (Quote)
    I don't know what you are trying to imply by assuming I do not understand the system. I am pretty sure a system like that works when you have a very narrow distribution of player skills. That is presumably why it works on the SEK20…