Apreche2

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Apreche2
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  • ns_hera

    It's just so big, and there are so many places to go and explore, even if you've played it a bunch. 
  • I think really the problem is that there are only two ways designate a server, that is rookie-friendly and normal.

    Instead, there should be two settings. Rookies allowed - yes/no and Pros allowed - yes/no.

    It should be clear …
  • Here's an idea for making devour not so bad. When the marine is being devoured, before they are dead, let them keep shooting from inside the onos' guts!

    Now, you might say this is a huge disadvantage for the onos since they will die. I d…
  • In NS1 I had a spray of an OC. It was the best.
  • The original HMG was a bigger LMG with larger clip, slower reload time, and more dps. But really what people miss is just the feel of it. They like feeling like they've had a significant upgrade. I think NS2 can have that feel without actually bring…
  • Sometimes I recycle. Sometimes I don't. After reading this thread, I will never recycle again. Added benefit, never have to worry about recycling again!

    Here's a question. Is it economically worthwhile to nanoshield the extractor? Obviou…
  • 16-18 is the best because more than that is too many players. The maps are not designed for that many players. Having so many players greatly benefits the marines. They are able to defend every area of the map, and there's no way for a skulk to get …
  • We all know it's impossible and silly. The real question here is why do you want this?
  • (Quote) THIS I did not think of. Will definitely do it next time.
  • I have lost a fade to the crusher. The only reason I'm upset is because I was waiting for it to crush. I did not think I was under it. Indeed on my screen I saw it come down in front of me, and I died. If you are going to crush, the hit box for it h…
  • (Quote) Yeah, I would definitely like more one-time use items from the armory somewhat similar to mines. There are too many maps where a lerk or skulk can go into a vent, and you can't do anything about them until you get JP and/or GL. That one s…
  • Another idea would be a draft mod. Team captains would be selected and then the captains would pick teams in the ready room like schoolyard kickball. Of course, the captain that gets the second pick also gets the third pick to balance the power of t…
  • I server hop only because everyone else server hopped. Don't want to stay in an empty server, want to play now. Because the server emptied and people started a new game, that game will be crap because it started with 4 players. Rather than wait for …
  • The marines are stronger on servers with large player counts simply because the maps aren't big enough for that many players. Pro games are 6v6, so there is no possible way the players can cover the entire map at all times. When your team has 12+ ma…
  • (Quote)
    That is a genius idea. However, just disabling the tab/score screen in the RR is not enough. People can go spectator, press F4, and then join. Or they can join a team, F4 and then join. You have to disable the score screen until th…
  • I've mentioned it in other threads. Make NS2Stats a part of the default server package. Then put an API on NS2Stats so the server can autobalance the teams using that information. Lastly, make servers default to random teams, and require a vote to d…
  • I was playing a game last night were us aliens made a huge coordinated push at a phase gate. It was like, 8 aliens all going in together. We got eviscerated. Yeah, we had two hives, but that didn't matter. The other team had pro players. Real pros, …
  • Here's an idea that for he NS2 stats mod. If they have a stats API to allow the game servers to check how good the players are, the server can intelligently randomize the teams to be somewhat equally skilled.
  • If you really think about it, the flamethrower, GL, spores, etc. are all items that do more damage in the hands of someone who has low skills.

    Imagine a low skill player. They get a shotgun. They will likely just die. It's hard to aim wi…
  • I think it should be a server option. If you want to play with your friends, there will be servers clearly labeled as non-random. Everyone else who doesn't want to play with stacked teams can go to servers that are all random no matter what. All doo…
  • Let me tell you why concede is good.

    First of all, before there was concede there was F4. Concede is just a codification of the already existing rage quit. Even if you take away F4, people can still just disconnect from the server. There…
  • I find it not fun when all servers are either full or empty. Even worse is that all the servers that aren't empty are 24 players. Blech. Should be no higher than 10v10, and 8v8 is really the best.
  • I'm having the same problem. Sometimes it works properly, sometimes it doesn't, even in the same game. You can see that the Fade is bright orange, but the onos, exos, and marines are just barely outlined. When I turn the alien vision on, it actually…
  • That's why the nano shield is visible. If you see a nano shield, run away. Them come back after it wears off. Now the marine commander wasted res on a nano shield.
  • NS2 - Club Mix. I'll buy that for a dollar!
  • I would also like that audio track.
  • I guess I'm the rare person without performance issues...
  • Idea: it could come with accessories like hydras, some clogs, a bile bomb, a spit ball, etc.
  • That actually gives me an idea. What if marines could spend res to place a permascan? You click an observatory, click an area within range, and that area is scanned constantly. Should cost more than a couple shades. If the observatory that did the s…
  • The ones on Descent are ok. I would definitely take them over nothing. I would prefer one that is on all fours with its head forward like in-game.