Arbhall
Reactions
Comments
-
I chose bases. Because we already have a couple subs, and hitting both would be too greedy, at least for me at any rate.
-
(Quote)
Very well done artwork, thank you for sharing sir. Kudos to you. -
(Quote)
I see your problem dude. You are so immersed in the experience, you are losing track of time. Its an immersive and awesome game in its current state. Youve hit the content wall. It happens, nearly every youtuber I watch that plays … -
(Quote)
Well said man. -
(Quote)
I didnt think any dev from any game ever looked at the Steam Forums. Cool man.
This forum does look cooler, but the steam forums are laid out much better. Nothing wrong with this forum, just less traffic and use. -
(Quote)
Keep your eyes open devs respond on threads all the time here. But your right, a thread for suggestions should be sticky or whatever. -
(Quote)
Yeah I dont like that, I prefer progression. I would rather work my way up than just have a list of stuff. I dont care if it annoys other players, its a game, it is supposed to eat time, and be challenging. This is the sort of thin… -
(Quote) Go Yogs! I miss their role playing sessions, I wish they would do them again.
How long do you think the transfuser effects should last for? -
(Quote)
Whats the Mako armed with? Like a stasis rifle or a pair of them?
Maybe theres a serrated ventral spine, and you ram stuff?
1000m dive depth is lower than anything currently in the game. Nothing against that, good ideas… -
(Quote)
I like it.
But I think the mutations will be covered by the transfuser, and dude they are cool. Buggy as hell right now since you can only cheat them in and whatever you inject yourself with stays, youll have to restart to g… -
........rooms. I see rooms. We wont have to sleep in corridors!
-
(Quote)
Most of this stuff is already in game and usable.
1. Night is short.
2. Yeah there should be a dedicated entrance/ egress button.
3. You can deconstruct anythin you have built and a bunch you havnet, gaining back … -
(Quote)
I dont think the chum slick should last very long or be very big. Maybe twice the duration and size of the cloud from the mace tails. And red of course.
Have you seen the stuff the transfuser can do yet?
-
(Quote)
exploration is exciting. -
Im sorry man, I sympathize. Truly I do, its annoying. But keep this in mind, the disclaimer you read and agreed to. The one you had to agree too before you could load the game off steam, the one about early access and in development games for purcha…
-
(Quote) I agree completely. Having a pressure mechanic would be absolutely sweet, make use of different gases and have to have bases at specific levels you have to stay in to normalize the gases in the blood. Oh hell yeah, Id love that.
-
(Quote)
Dont those same mechanics translate to interiors of subs and bases as well? Those are pretty much all ironed out too, not like a few weeks ago when the base corridor sections were all buggy and you would sink through them.
M… -
(Quote)
What if a bad weather season was like a kind of instanced game zone where you could go for like a super hard core challenge?
Personally I love the idea of weather changing the behaviour of predators and prey alike. Think of i… -
I would love to see how deep that JIM Suit can dive, and the tool arm says all kinds of cool things about what its capable of.
@Autochton I like the idea of dif… -
(Quote)
Only if they get into bed with Will Wright and cross this game with Spore, so we can get a great variety of beasties added. That would be my only caveet.
Hey DaveyCannon; Take a look at Kerbal Space Program, they made t… -
Me personally I would like to see work arms on the Sea Moth, so you can harvest mats. Also a locker or something on the Seamoth, anything to add to storage when you are away from the Cyclops/ Escape Pod/ Sea Base.
I would also like to see prop…