Asmodies

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Asmodies
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  • Seconded. Unless "le epic trolling ftw guise" is on topic now.
  • (Quote)
    Don't backpedal on the opinion you've had all thread and pretend like I'm the one in the wrong. That's the actual opinion you and others have asserted in the thread, so no, it's not a joke, and last I checked trying to intentionall…
  • Got some questions, first is there locational damage? Second, does everyone have JP? And third, are there any plans to have larger maps/custom maps? I played for a bit and really liked it, looking forward to it progressing.
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    And what about the people that argued for SJ to be removed for more reasons than "I can't slaughter marines"....? If you're going to **** talk people for playing pretend, stop being a hypocrite then, I never had a problem topping e…
  • Throwing more skulks at marines only works if you have more skulks than marines to throw, or if one is wandering around by themselves. Saying "duh just use more skulks" is not a valid argument, mostly because the counter argument is "duh, what if th…
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    If you want to assert Ironhorse is making things up about TTK, then I don't know what to tell you. I guess you're just not playing against marines that can strafe jump before/as the second bite lands. It was also already shown that…
  • And that is presuming a near ideal situation during an ambush where the rines doesn't get a single shot on the target until the first bite happens. This is also presuming w0 and no cara, if rines get w1 before lerks start coming out and aliens went …
  • If you're not aware of alien potency mid-game then no, we are not playing the same game. Mid game is 7-12 minutes, mostly because that's 2nd and 3rd hive, standard fade timing, and early/standard onos timing. This is also just before JP/Exo, the fad…
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    Except that SJ contradicting the design intent for skulk and marine encounters isn't subjective, and while I'll have to go look the data up again neither is the binary position win rates are in due to early marine potency and mid a…
  • Might wanna actually read the posts in the thread before making a post. I don't have a problem killing people as I said in the post *directly* above yours. Aliens never had a 70% win rate, not even in pubs aside from very short patches that happened…
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    Nowhere have I said I have a personal problem with killing marines. I don't, actually, I regularly top alien scoreboards as permaskulk. But I'm setting aside my personal anecdotal experience to look at a larger picture, which is th…
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    All I've seen from you is "L2P", you've not made any other arguments substantiated by any other basis. You are discrediting people that disagree with a personal attack saying they only have that opinion because they are not skilled…
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    It's nice that you have an opinion, but I don't care. Most of us don't because you've outed yourself as being incredibly biased and 100% convinced that you're right with zero margin for error and that anyone that disagrees with you…
  • If SJ is not the problem, stop bothering to contest it's removal then.

    Plenty of people have explained why SJ is a problem, or is superfluous and doesn't need to exist. It's not about winrate, the game being noob friendly, or skulk's via…
  • You post presumes that putting money into the competitive scene for this game directly makes progress towards the game having better success. I would disagree with that premise. The population of the game is small, a couple thousand consistent peopl…
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    Gameplay absolutely changes. There's a reason one of the few cheats for NS2 is a lagswitch for use on the marine side.
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    There's still the problem of melee for JP and strafejumping and needing to essentially collide with the marine to get a hit to register while they're moving/accelerating that fast, and even if melee is run through interp it's too h…
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    This isn't right either, collision based/melee attacks/and actual projectiles are *not* run through interpolation, that's why this never happens to marines. It's a small amount but aliens do have to make their attacks hit where the…
  • That's not how that works. Hitscan is rolled through the interpolation system so that marines only have to hit the image of the alien on their screen, and not where the alien actually is on their client. There is no "aiming correctly" here, dependin…
  • (Quote) They'll never be unless the biomass requirement is reduced to 4-5 and they're given their own button to be used in combat instead of being assigned to the build menu. Plus everything breaks them, nades, flamer, GL, dunno if they even affe…
  • I'd completely disagree that lerk/fade/onos take more than one person to take down. JP+shotgun is more potent than all of those, aside from the onos's ability to suicide into a base to try to break it completely. A fade can be taken down by 1 jp+sho…
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    Trolls tend to post off-topic, state opinion as fact, childishly dismiss anyone who disagrees with them, spout catchphrases like "L2P" and call others trolls during disagreements as opposed to answering questions or providing evide…
  • I think your assertion is the less likely one, considering you're presuming you can get a bite in and get completely off screen while the rine sprays his whole clip out as you give you a chance to come back during a reload to kill them. Everything y…
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    SG>Lerk, JP can actually chase down lerk and negate the only weakness shottie had, which is range. JP+Shotty doesn't have a real counter right now and hard counters skulk and lerk, and situationally counters fade and onos.
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    I don't play against people that are kind enough to give me time to get to another wall after that jump, and most seem to keep track of me just fine during their own jump. You'd also have to get them to reload both their lmg and pi…
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    Really depends actually, if they're going fast enough their hitbox is projected in the direction they are going enough to where you actually have to collide with their model to have a chance at landing a melee attack. With the fade…
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    Dying in 1 shot to a shotgun that isn't even aimed the right direction isn't about me "manning up", and if you're someone who is asserting you need to leave with enough hp/armor to take a shot on the way out then you don't have eno…
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    And that entire quote is presuming the people that dislike the engine/mechanics don't already know all of that really well, which is a bad and often inaccurate presumption and is essentially just them saying "Oh, don't like this/ha…
  • Because of how interp works, the snapshot every other player sees of what you're doing is, as set by the engine, 250ms behind, combine that with an average ping of 50 per player and you get about a 1/3rd a second difference between what the lerk cli…
  • Lerk doesn't work as well as it could because it's fragile and relied on dodging to stay alive, and dodging works very very poorly in this engine. It's also why shotgun hard counters lerk on nearly every map, basically the marine has a full 1/3rd of…