Sure, I agree that the game mechanic came first - a beautiful 3D space to explore, but you can only dive into it, and not remain there for an hour, otherwise, without complex pressure calculations, it might not feel much different from space/flight …
Hah, I just assumed you couldn't put a grow bed in the cyclops, so I went through the trouble of making a waystation in the tunnels with a grow bed. Now I know better...
I agree that marblemelons made food and water trivial. I did strugg…