BreakingForce
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new suggestion: when you build a MPR with something in the center of it, such as an alien containment or a reactor, said MPR becomes a bit cramped. like, between the thing in the middle and the railings by the step into the MPR, there's hardly room …
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>.> why would a disc come out? the game's been digital distribution exclusively so far... -
<.< >.> bump for edit
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well, if you put some power cell chargers on your cyclops it'll charge itself...no need for it to run on base power. speaking of docking bays, however, i do wish they'd add a second one to the cyclops itself, so it can carry both the seamoth and the…
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iirc, 4546b was not our destination. the plan was to use it as a gravity slingshot to help get to where we were really going, and then when our ship got close, the array shot it down. i think 4546b is just a random backwater (hah) … -
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eew dlc. don't encourage that >.<. just enable modding. let people who want stuff like this put it into their games on their own -
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you'll notice that subnautica is mostly pacifist. what few weapons there are will either freeze your enemies in place, push them away, or otherwise disencourage them to attack you; but most will not kill, and those that will take … -
my vote is "when it's ready, and without delaying work on the already existing versions". add that option, imo
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i kinda want an option to build a more open space too...yes, you can stack mpr's (multipurpose rooms)...but then you have to use a ladder on one of the hatches to get up there...and if you really want an open vertical space, you have to stack alien …
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or, alternately, maybe allow us to build automated seamoths we can upgrade with the perimeter defense system and dock to moonpools (or a new base module that can dock a couple of these unmanned seamoths). i imagine a reaper coming in, and your defe…
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atm i'd take anything, though i'd prefer a moonpool-like structure
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though i'd like some way to control what gets shot...like, i want reapers away, i want gasopods gone, and i want reefbacks to remain unmolested
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or, instead of having basic life pods like we start out in, what if they're modified life pods? like, we probably don't need the chairs on the walls or maybe even the storage locker thing...but what if you could scale up the life pods slightly and p…
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yeah. they'd have to program and implement a pathing system for a drone to follow you. 12 years in (with a huge budget and team) and wow pets still can't do it right sometimes. and yeah, if it's a separate entity in the world, can it be attacked by…
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yes pls
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oh! i was thinking exclusively on the base. cyclops does make more sense with that idea. and no, still can't dock cyclops to base. -
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again, hull integrity failing without power doesn't make much sense in this context. however, i can imagine some stuff that could work...like...if your power goes out, any creatures you have in alien containment start to die (or pl… -
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could be interesting, but it's another system they'd have to code, test, implement, etc...and id rather that time went into polishing already-ingame systems or things that would have a larger impact on gameplay (like a bigger sub <… -
agreed. i'd love a bigger sub that can carry both a seamoth and a prawn, and which also has water filtration and some means of food production (an inbuilt alien containment, maybe?) so that it can act as a true mobile base. i want more late-game thi…
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[quote="Mr_Endar;c-2325210" (Quote) That doesn't work though: non-violent people/nations are usually the first prey of bad people, because they are the easiest victim in Non-lethal defensive options Comment by BreakingForce December 2016
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qft. i hardly use the seaglide, tbh. it's just not worth carrying tons of batteries (which become much less useful once you have access to a seamoth and/or a recharging station) -
not an awful idea, but i feel like it'd quickly become more of a pain than it's worth. what happens when you can go deeper than it can? does it just crush and die? can it exceed it's safe depth briefly without crushing? how would this be better th…
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i mean, no power means no oxygen production as it is...if you're deep underwater that's a pretty big danger for letting your power supply fail. it's not like your power is maintaining your hull integrity, so it fails without power...so i don't feel…
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nice