BylliGoat
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Can't believe I didn't think of this. You're a genius.
EDIT: Well it was definitely a good idea. Didn't work. -
Yeah I figured I might have to do that, I was just really hoping to avoid doing something "cheaty." I hate using the console commands even for the 'warpforward' to get my dude swimming again. I've made it this far without dying at all and without …
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Absolutely. I mean, we've got brain coral producing oxygen bubbles, if one ended up under the right rock formation...
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Personally, I feel that the simplified resource management systems are almost necessary due to the lack of automation and/or oversight options. I would agree with nearly every point you've made if more data was readily available to the player. As it…
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While you're in there, my Cyclops has been eating all of its upgrades as well. I've been having to use the console to get them back each time I load the game.
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https://drive.google.com/open?id=1Zjzk2NUL-Af9123QPiSe7izN1Twvs0hv Here ya go. Should have everything in there. Thanks for all the great work!
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Awesome, I'll try that out. Thanks!
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Updated to 57247 - still getting 1fps.
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Updated to 57217 - still getting 1fps loading my save game. Please don't make me start all over again! I'd end up just using the console to achieve a comparable resource availability and it would just ruin the experience.
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Perhaps I didn't explain the concept well enough, but this is essentially what I meant. The Substation/Power Bank would be a large Power Cell charger array that would act as both charger and power storage for the Seabase. I think of it as having 6…
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Source for Cyclops dock.
Edit: I just now realized that this is a community request, and not part of the official roadmap. I'll update the original post. -
It's a to-do list item on Trello. Not a moonpool dock, but something that allows the Cyclops to dock to the exterior of the station. I know they've discussed it conceptually and would like to incorporate it in the game, but I don't know that it's …
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I voted yes, but mostly just because I want to see some greater precursor influence on progression. Maybe something in between the Cyclops and Seamoth would be nice. The Cyclops is like piloting a star destroyer, but I can't put a fabricator on my S…
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My personal opinion is that any base building / resource management type game should have mod support, ESPECIALLY those that are developed by a small team. Kerbal Space Program and Factorio are perfect examples of already fantastic games developed b…
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Maybe a net torpedo would be cool, but I definitely agree with everyone else here that weapons are counter to Subnautica's ethos.
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I definitely agree with this one. I don't know how difficult it would be to implement them, but it'd be beneficial for power management and just the sense of ownership of your seabase.