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Cutting flesh is exactly what many knives are made to do. And the ones that aren't made for that simply have a harder time going through it, on account of thicker or more convex edge profiles; they're even less likely to bre…
Keeping it just in gameplay terms here, the knife breakage isn't a big deal but it is really out of place, as other posters have mentioned. I wouldn't mind a sharpening mechanic at all though, my enjoyment of that kind of low-key systems main…
Came here with a big post in mind, but it looks like GlyphGryph and MrYar have already said everything that needs saying, so I'll just express my support for their posts instead.
As GlyphGryph said, I wouldn't mind longer crafting times …