Chris0132
Reactions
Comments
-
(Quote) However, a dollar is also almost always worth a loaf of bread. A bitcoin might be worth a loaf of bread, it might be worth a hundred loaves of bread, or it might be worth a kick in the nuts.
That's the … -
(Quote) Bitcoins have no utility, they don't do anything, they're a counting chip. Their value is entirely created because people choose to believe they are valuable.
The question he's asking is why aren't furbies, which were… -
(Quote) Well, yeah you could write an engine that works in incredibly small units, or write one which can repeatedly divide its results to get more and more resolution as requested, but it's still discrete in practice, because you can't…
-
(Quote) Er, there is?
I mean, strategically yes because looking down into a valley makes it harder, given natural rock formations etc, to take cover from things above. The ground provides defence against attack from below, an… -
Well, computers are binary, digital, not analog, so everything they do is discrete, not continuous.
-
(Quote) Everybody bought half life. It's one of the most popular/highest regarded PC games of all time.
-
(Quote) No no no what sort of primary school 'sporting' behaviour is this, there is a very clear distinction between 'true' NS fans and stupid 'casuals' and 'new players' and 'people I don't like'.
One is good, and shou… -
(Quote) It shows, at the very least, that less than a third of the people who were playing it at launch are playing it now.
That seems... kinda bad however you put it, honestly.
Why are two thirds of your pla… -
(Quote)
You don't have to pay for planetside 2.
It's not a very good game but it's free, so people will play it. I've played planetside 2, I didn't like it much, but I played it because, frankly, it costs nothing and was suffic… -
(Quote)
So, theoretically, if someone programs their own hack, it's fine for them to use it?
Because the logic appears to be that ruining the fun of others is fine so long as it's difficult to do. -
Unfortunately if you somehow managed to stick a variable choke on the rifle, it would be the best gun in the game, and the game is entirely balanced around the marines being very bad at making sensible military decisions, so you can't have that.
Actually a good NS1 player using a fade could singlehandedly win the game oftentimes.
It also depends on who you're playing against, a good quake player could kill n+1 rookies, but in a comparable match he would have to contend against o…Actually in some ways the idea of snowballing power has been even further ingrained in games since the early days.
Your basic deathmatch game is highly volatile, sure you can find the railgun and kick ass with it, but you have to be real…Possibly, but even then, devs generally don't actually listen to any ideas proposed on ideas and suggestions boards.
Literally the only reason I've ever been able to come up with for their existence is to keep people quiet.Good luck with that, I'm relatively sure the ideas and suggestions board is mostly there just so the developers don't have to read it.NS2 fixes specific problems from NS1, but honestly given the direction the game's gone, it's also lost much of the appeal of NS1.
I disliked NS1 for its stagnation but when it was at the stage in its life cycle that NS2 is at now, it was…I'm not specifically using it as an argument against armory healing removal, I'm using it as a general argument.
It should not, in any circumstance, be necessary to put an artificial limit on ingame suicide. If you have to do that it's s…(Quote)
...
No, I'm saying the kill command should be left in, and as a developer, the goal should be to arrange the game, such that killing yourself is not longer desirable.
It's like... if people were F4ing a lot,…I would imagine the problem with concede is that you can tell someone is going to win most likely, long before they actually do.
The problem with that is that you tend to find people conceding before the players get to really play the ga…(Quote)
If people are saying 'this sucks, I want to die' often enough that you need to introduce artificial penalties on doing so, you're doing something incredibly wrong and need to look at your game again.
…Great, introduce an annoying mechanic, and then introduce an even more annoying thing to stop people getting around your annoying mechanic.(Quote)
The strength of NS's strategic element is that it gives meaning to the shooty bits. Shooting people achieves something other than incrementing the point counter that's tallied at the end of the match. Shooting people lets you take …(Quote)
They are worth the resources, that's the problem with them, that's why people avoid spending resources to save for the expensive ones, and won't risk them if they can possibly avoid doing so.
It's why the only way to ki…It would? I mean, TF2 doesn't have any strategic metagame, and TF2 also doesn't have as much class variety as NS2, and TF2 certainly isn't very much for skill based gameplay, you win or lose in TF2 mostly based on what class you picked and what clas…(Quote)
Well you could easily keep the structures costing money, and maybe even paid upgrades, though I think you could also remove res cost for upgrades and just make them cost time instead. The only thing you would need to do to keep a s…(Quote)
Well, yeah you could do that quite easily I think, a fade currently is a bit of a glass cannon, you could either make it even more glass, or less cannony. So cut its HP down a lot, or remove a bit of its damage so it needs to perfo…(Quote)
I think that's sarcastic but honestly, why aren't they?
Obviously at the moment they're just better than LMGs, but wouldn't the game be more fun if they were simply a useful alternative?
Less damaging than t…Because god knows players can't be allowed to have anything awesome for free, we have to charge for that.
I really don't like that mode of thinking, why on earth do people feel the need to lock all the fun mechanics and tools in the game…It was kind of a silly weapon, in the sense that there was precious little reason to use anything else. It was easy to aim, had a huge magazine, wasn't ruinously expensive, and did a lot of damage to more or less anything. Oh and you could use it wi…(Quote)
Alien upgrades are... currently necessarily pay-to-unlock because the whole game has that tech progression thing going on, but they work probably the best out of any of the upgrade mechanisms because once you make the relatively mi…