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IMO: UWE has created this, and people have fought back as they don't like these boundaries. We want a ns2 world where anything can happen. We want to be free.
Wouldn't it be nice, for the good of the community, to have … -
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I would assume most players aren't going to sneak around everywhere by crouching. I think if you add a walk button, it's really easy to tell you're not making noise quickly and that it can be useful. The issue is, not really great … -
I think they should just add a walk button if you want marines to play more sneaky.
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1) All the server browser did was make it more user friendly? False, you can't honestly say it just made it more user friendly. Sure it made it more friendly to what UWE was trying to do or get people to play, but you can't say it … -
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Yea, but that's like saying ns2 is good now. Of course it's good, but games need to update or people aren't as interested. Part of the reason I think ns2 keeps it's interest level is the constant work by UWE. You always feel like s… -
Great idea. I hope you get some interest.
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Really good work on the infested mod. This is the most fun ns2 mod I've played. This is refreshing and has it's own addictive quality to it. Here is my wishlist of changes:
1) Scoreboard with points and stats. Give incentive to being a marine … -
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You just have to move silence back to shade hive. It made sense why they changed it, but some things don't work out in practice. The biggest thing is, silence on shift hive is just annoying. It's as simple as that. You move it back… -
Biggest problem with playing the game is there is no easy way to see how to be a good lerk and fade. And they made it harder with the hitbox changes. So you made the most difficult thing in the game more difficult = not good. Then we have the bonesh…
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Competitive games lead to competitive spirits - hopefully people can realize when they are going too far. If not, this is why we have admins.
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It's nice the boneshield is being considered for additional changes as it's probably the most op'd/annoying thing in the game currently. I'm glad it's being looked into. I would prefer the armor regen be removed completely and to go another route. I…
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*Gather Information*
You can also play gathers to get a feel for competitive NS2 if you are not on a team (you can play gathers if you're on a team or not on a team). To join gathers you go to ensl.org and sign up/in. You then click on t… -
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Out of the best maps in the game, veil being one of them, it's my least favorite. This is because you get those really slow moving games where marines sit on phase gates and onos have trouble being effective. You do though get some… -
There are things you can do to aim better in ns2. Ball2hi - you mentioned most things that I would try, but here are a couple things you may not have mentioned: You could try reducing your fov setting so aliens are bigger on your screen - try to f…
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That is the hope. Review comp scene information at ensl.org - you can also join gathers which are usually played on sundays right now. Building up to a potential season 10. -
Mattk50- or you could take a look at NSL Competitive Mod in the workshop. This has a lot of things that are similar to season 9 (no healthbars), but keeps some of the new stuff in the game as well. Also has additional changes that are more comp frie…
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I have to admit, these edits are amusing. It's almost like a comedy skit, can anyone provide the best one's all together?
Edit - probably not a constructive comment, you don't have to answer - myself -
I believe the problem is that when people click on the obs to drop it or to research phase tech, the commander is still selected on the obs in their commander menu. So when they go to drop a med or something, they beacon by mistake. Yes, you don't n…
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I'm not a fan of picking your sensitivity for this game based on your mouse pad size (may come into play though) or deciding a setting based on what does a 180/360. This is how I think players should be thinking about it. I'm discussing my thoughts…
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OK well it's UWE's call of course. Just know that you're going to have commanders making the mistake and having bad games because of it.
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Case solved, but is it solved? UWE confirmation?
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^The advantages to matchmaking is you are playing on a server with equally skilled players and you are all starting the game at the same time. It would be nice in ns2 if you knew by the time you pushed start, you would probably be starting a game wi…
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^This is to help out all commanders. Even if this just helped new commanders, that's a good thing. Why can't I bring up an idea that makes the game better?
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^The problem with that is aliens react to the beacon to make big plays on a phase gate/decision to do something on the map. If you could fake out an alien team with a beacon, I think it makes for worse game-play. I think it just needs to be tougher …
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I think it's time to bring up this idea again. Ydy brings up a good point. This has happened too many times over the course of this game for this to be ignored. It might seem like a simple thing, but I think it's a very important change to make. It'…
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Looks cool, would like to try this OP idea.
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The changes seem like a good step in the right direction. I like that UWE also focused on the wall jumping aspect and the sound feedback. Good thoughts went into the skulk changes. Hopefully it works balance wise.
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This is why I want a pack play element built into the game to help encourage team play for aliens.
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It could make no difference. I just think it would be easier for aliens to predict marine movement if it looked smoother and it didn't look like good marines that know how to strafe are disappearing on them. I think aliens in this … -
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I also agree shooting a static object is not fun. Less of that please.