Deck_
Reactions
Comments
-
Yeah it's early but I like #2 the best so far. I think the lifeform should be bigger than a gorge or skulk or it won't feel like as signficant of a change to the game imo. Also, I like the idea of the short arms to distinquish it from a fade look. P…
-
well those already exist. Biomass : ) I would rather just give fun upgrades on biomass 9 to everyone at once. You upgrade one thing, and all lifeforms get their upgrade. You already have stuff like umbra, crag, biomass hp, drifters that help the who…
-
This is an important topic so let's keep the discussion going.
The above points are interesting, but I would rather go a more simple / less changes direction. The way I look at NS2 in a typical 12v12 round is: the mid to late game is as … -
^
Well argued point about adding a Maine tech that is the equivalent of contaminate. It might play decent in rounds where marines are looking for a way to end the game and don’t know how to do it otherwise.
The way I see it is, the… -
(Quote)
I think you are mistaking what I value. I value that the game is not like cs. Many ns games go in a direction where the winning team that earned their lead dominates at the end or the other team quits. We are discussing close games… -
I think Iron said it well. If you make late game abilities super strong, then the team with the better stuff is going to dominate and the unpredictable fights are gone - which isn't very fun to play. NS (even ns1) has always been about playing multi…
-
(Quote)
Good point. The fights are already good. There no sense in making some super cool ability. You just want to nudge the game in a less stalematey direction. Easiest way to do that? Reduce pres rates and make onos cost a little less.<… -
I think the game plays very even late game now. The issue is, it’s very hard for aliens to clear the marine pres. You see marines with 60-100 pres so often. It’s annoying that aliens can play a good round. Make some good plays but marines just have …
-
You already have scanning and obs you can place over the map. This is essentially easier than placing an obs at a choke point, which I think already ruins the movement of the aliens in the game. The only way I can see this making sense is if you got…
-
(Quote)
I haven't heard anyone say camouflage is OP. The old vamp was really hard to see in certain situations which made going shade hive first happen all the time on TA before this build. Wasn't fun to play against. I haven't seen anythi… -
(Quote)
I would take what you said and change it to: focus and silence were really strong, so the nerf to those makes the game more fair and interesting. Focus before allowed for really easy clears. Now...as skulk, if the marine has 0 armo… -
(Quote)
Silent gorges and quick gorge tunnels was nerfed in this build. Is that a bad thing? Perhaps if you're a gorge that doesn't play near your team or goes for sneaky tunnels. It's definitely a nerf to gorges, but it forces the team to… -
I think the game plays better when jps and exos don’t feel impossible to kill. The key to using jps well is use it as a long jump and move forward or backwards or to side. Don’t fly straight up unless you have to. You’re pretty hard to hit without g…
-
Server browser changes? Heck yes.
-
^I'm not telling people what to do, but there is less incentive to learn good skulk movement if you have the crutch of silence. Do you honestly believe people can't adjust to the game?
And where are you getting your stats that beginners don't … -
(Quote)
I am assuming people knowing they can get silence every round to start the game, is leading to not a lot of good skulks. There isn't much incentive to attack marines at the right time or how to move as a skulk more effectively when… -
I think it's annoying when I forget to bind the commander push to talk to the key I want. So I wouldn't mind the change.
-
- Beacon button review, can we discuss possible changes so we don't have mistake beacons? Add something to stop a commander from clicking on an obs, and still being on the obs when he/she goes to drop a medpack. Currently it makes it really easy to …
-
(Quote)
Alien commander can use bonewall to help with that. Bonewalls are more important now. You also need to work together with the onos. -
They probably could have just added a server browser option under the big play button. So yeah. I do like the menu though. I hope the server browser gets updated soon and looks good as well.
-
I think the play now menu looks good. It adds a nice look to the game. Doesn't hurt anything imo.
The machine gun - It's getting updates, but I agree these are probably going to be too subtle to make it better than a sg. What about makin… -
(Quote)
I agree with Frozen about game times. NS2 seems to work better when the games stay under 30 minutes. 40 minutes is also ok every once in awhile. Good length is between 15-25 minutes. That is why you want certain things to help the … -
Great post by Nominous. I want to make sure players that played in the newcomer tournament or watched the tournament and had fun or saw fun times...the reason for that in my opinion is because 6v6 NS2 is fun. I want to remind people of that when th…
-
I don't think the question should be are exo's viable as a strategy. They are now more than I've ever seen before (other than perhaps patches where they were op'd and then changed). The question should be, do exo's make the gameplay better in their …
-
We may end the voting/pick the dates for the tournament on the 25th of January. Please vote if you have a preference on what dates you would like the tournament to take place.
-
It seems like it happens to me a lot when I first log out on marines or aliens, it's like the first time I click M1, it doesn't work. Or if you hold it, it doesn't work for a couple seconds or so.
-
This has always been an issue, it just is worse with the hitboxes and health bars. Maybe it's for the best though, if they add this tier lerk/fade system. This way, marines are hitting their shots, and aliens have a natural progression to becoming a…
-
(Quote)
Not sure how accurate this is. I think this has always been a problem with the game, but I wouldn't be suprised if the updates you mentioned didn't help. There is an idea floating around the discord (not my idea) that would create … -
I think the game is playing really well most of the time. It all comes down to teamwork which it should. You can have really good games as aliens when working together. It does help if you have people that can lerk or fade on your team. That is some…
-
(Quote)
Onos boneshield not that strong anymore? I think this is going too far the other way. Not sure how you came to that conclusion.