Deck_

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Deck_
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  • I think the change is fine, as long as they don't do anything more in this area. If they keep increasing the hitboxes and skulk bite, then they will ruin the game. It's fine after these updates though. Again, people need to be taught how to play …
  • Yeah I agree with what dePara wrote about how these changes have exposed skulk play in pub servers more than ever. Before, it didn't matter as much as marines had a hard enough time winning in the mid game that aliens were fine. Now you are seeing…
  • that sneaky remi
  • These changes are not bad since they still require aiming and hopefully increase the feel/hits for people. Now the game just needs:
    1) Better/more tutorials
    2) Increased server rates so we can feel the game playing smoother and not just…
  • Obraxis- total understandable explanation on the overall goals. I just want to add that you can help new players by having more detailed tutorials and not making the game easier for good players. I feel like that's what the health bars and changin…
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    Ok well there has to be more advanced tutorials for this game. A huge focus has to be marine shooting accuracy and skulk biting. If you can do those 2 things well, it helps you learn other things. There are plenty of informative…
  • Please don't dumb down the game and make it easier for skulks. Teach people to play the game more effectively. Don't make it easier to be accurate. I'm pleading. I wish I could have done the same before the health bars were added.

    Go…
  • Part of this is health bars, but another part of it is there isn't any good training on how to land a high percentage of your bites as a skulk or how to hit stuff as alien. Health bars favor marines. I still think pubs are easier to win on aliens …
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    Before the patch today, I had a couple comebacks on marines that I felt like we would have never had before the exo's were buffed. You could move through the map with exo's and people were staying alive for a very long time. So p…
  • (Quote)
    Health bars were always in the game from the start, I've been convinced of that now.
  • (Quote)
    Yeah, I agree with this in some ways. The issue is of course gameplay. I wanted the alien mood lighting so to speak too until I saw it implemented and realized it just makes the gameplay worse. It's difficult in a fast FPS game …
  • It's a good idea, but I don't think they want to look into helping a comp community at this time. I don't think the number of players makes them consider this as a possibility to invest time into. They are open to people making mods to help a comp…
  • Yeah I'm glad others are also discussing the issue with alien pres and instant re-lerks/re-fades. The first attempt doesn't have to be perfect, but it would be nice to see something tried. I don't think buffing the marines is the answer as a lot o…
  • yeah but how often is an onos dying now when retreating? It seems like there won't always be a ton of marines chasing an onos. The boneshield gives you your armor back which gives you a ton of hit points to live. Yes I guess your point about a fu…
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    Yeah I think it makes sense for a fade or lerk to have their pres slowed way down so the only way they could re-lerk or re-fade again is if they had all the res nodes or they were alive for a super long time (or they died right awa…
  • (Quote)
    Thanks. So basically you're saying I might be double clicking and that's what is causing it. I'll look into that, still a weird thing though. Probably could be looked into but I'll keep that in mind.
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    The problem is it seems to help aliens more (the pres change) especially on smaller servers - 7v7, 8v8. This is because if you're a good life form, now you can sometimes get your life form back even if you make a big mistake…
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    Please add a server toggle for pres. Or make the new pres active on larger servers (10 players or more on a team) and old pres on smaller servers. Would be great if that could be done for the good of the game. Please?
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    Yeah but it also helps with aiming. Makes it a lot easier to track your targets which ends up helping good shots even more. It could even widen the skill gap between marine players which doesn't make sense in what you would think…
  • (Quote)
    Great post. This part I wanted to highlight as this goes along with what I've been saying is still the major problem with this game. This game needs to have built-in learning features that teaches people how to raise their skill …
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    It cheapens the feel of the game. I guess UWE doesn't care about that, but a lot of people seem to disagree with this change. I still don't see why they can't try something different.

    This is how I would describe this…
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    Yes, good point. Make it a 3rd hive ability if you want or reduce the healing rate. Make it only heal the onos a quarter to half it's health. Something like that, where it gives the onos a chance to live, but doesn't give the on…
  • The problem with these changes to aliens is they seem to be about making someone feel less discouraged on aliens, but it doesn't necessarily work for balance. Yes, the p res changes do seem to help aliens more if they have any good life forms on th…
  • Good thoughts, makes sense. Would be a lot easier for people to understand lanes and why a commander is telling them something.
  • It's a good idea, even though marines aren't really about taking multiple tech points necessarily. It still would help in certain situations and also large player rounds.
  • Gorges having to work with the alien commander makes sense to me. The only issue is what if you don't have a gorge or lose all your gorges?
  • I think it makes sense for 3 hives to be a win condition, but you only get the best abilities with a couple more biomass. That way, if marines can get the 3rd hive down right away they still can come back. I think acid rockets at biomass 8 or 9 wo…
    in Stab Bug Comment by Deck_ June 2016
  • (Quote)
    You can't jump or blink during the animation, right? So you're basically sitting up for the marine. Yes, you can move into the marine, but you are a really easy target. It's basically a walking tank move that doesn't fit for a f…
    in Stab Bug Comment by Deck_ June 2016
  • I know the phase gate issue was on the trello before. Was this ever looked into by the devs? Anyone want to comment?
  • (Quote)
    I agree, but then it would be op'd...especially with 1 hit kills with focus. Just remove stab. I understand the risk/reward of sitting there while getting a big damage hit in - but it makes it a tank ability and the fade is not a…
    in Stab Bug Comment by Deck_ June 2016