EvilSmoo
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Hydroelectric mostly requires a river. Haven't seen any of those in this game.
Tidal generators require tides, which requires a moon. Might have that. in Your on an ocean planet. Why not a Hydro-Kinetic Generator? Comment by EvilSmoo July 2017 -
You know the rooms stack, right?
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The main problem is... and this pun is completely intended:
The game just isn't that deep.
I mean, there's a large distance down to the bottom, but at the end of the day, it's just single player. There is no economy, … -
I bet you're a lot of fun at parties.
WE SHOWED UP TO THIS GAME IN A SPACESHIP. Maybe, just MAYBE they have technology that can do cool things. Like pretty much any given tool in the players arsenal already. -
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Now you're into game balance, though. If a MFR full of fabricators/desalinators and some thermal generator spam could feed the player easily, it would BE too easy, IMO.
If the game requires the player to take plants/fi… -
Perhaps a remote repair-drone to swim around the sub welding breaches? Launch it from the unused space under the engine, out the rear.
Cyclops storage/minisub management/power management has always seemed like huge problems to me. -
https://phys.org/news/2016-03-efficiency-electrolysis.html
SN has a handheld device capable of constructing an entire room in seconds, and … -
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They should just smash the thing. Wait until the player goes deep, then when they come out, have a bunch of Precursor harvesting drones fly off, with the entire Aurora rendered into scrap metal and carted off to places unknown. P… -
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And the definition of synthetic, and as to how the nutrient blocks wound up on the Aurora in the first place. Food blocks of any sort are very likely to originate on a farm somewhere. It's likely the easiest and cheapest way to m… -
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Do a Google image search for "submarine hatch" - notice anything? The hatches are SPECIFICALLY designed so that water pressure makes opening them impossible underwater.
Besides, even the lower hatch SHOULD flood the Cy… -
I like drone bay and better power generation. Also, the minisub bay needs ability to access cargo and upgrades of both minisubs, without launching.
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Energy+H2O=O2+H2.
https://en.wikipedia.org/wiki/Electrolysis
We have a submarine. We have power. We have an ocean of water. With technology, we have O2… -
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Do... do you understand how food works? I mean really, do you understand the concept of chemical compounds, and how organisms metabolize them?
Pretty much all food is processed. While it might be technically possible … -
You seem to want to play a different game entirely.
This is feature creep for no reason, and additionally, it destroys the "lone survivor" feel that they were going for in the first place. -
That's a good idea. For players who don't use a map that people have put together, it's not actually immediately obvious that the void is map border. Most games use unpassable terrain or invisible walls. Or even kill-zones.
Or, if you… -
They probably just borked transmitters. I imagine the power code might be somewhat fragile, as it was obviously a fairly rush job.
Report it. -
oops
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Think like a game engine. How do you QUANTIFY, in specific game terms that the engine can use, EXACTLY what qualifies as a safe spot? For the MFR thing, you can just have a huge deploy box that fails if stuff is in the way.
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This. I feel like any human in this situation requires a very very compelling reason to do these things. Infection, disabling planetary defense, and alien tech qualify, barely. -
Hehe, watching the Cyclops icon recede into the void, getting further and further away, while you tread water, pondering your life choices.
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Geometry. Vertical stacks seem fairly easy. Horizontal stuff, though, would require re-rigging a LOT of things, I think.
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You can just stick one in on the wall of your choice. I've always been more concerned that the Cyclops has less power generation capacity than either minisub, and how the built-in lockers are so laughable.
The outer walls don't really l… -
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Potentially huge clipping issues, and if the Cyclops dies in lava or something, getting there would be unreasonably hard. -
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Computer chips use a lot of different materials to build, and even more as doping agents. They use various gases of varying toxicity and reactivity to drill holes, burn specific materials, and deposit other substances. One of my … -
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It's mostly only needed if a Reaper or other huge monster smashes the Cyclops in a non-recoverable area.
I don't mean a teleport that works while the player is in the sub, and maybe not even while the sub is still funct… -
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Thank you for almost responding competently. They're not separate ideas, though.
Single player games ARE nearly always overpowered in some way. Even if it's just that the player has the best tactics (well, hopefully).… -
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Oh no. A bug in a pre-release game. You posted that in the correct forum as well, right?
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I'm really thinking that killing all the plants (and to a lesser extent, any fish in tanks) would be a great cost, besides power, for Cyclops teleportation. And as explaining why you can't just ride around in it yourself while it teleports.