Evil_bOb1
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For each xyz.dds you need a xyz.material file, which is basically a .txt with changed extension.
in the material file you need only two lines:
shader = "shaders/SkyBox.surface_shader"
emissiveMap = "materials/skybox/xyz.dds" -
Suffering grievous woe, for claiming he had use
Of thunder and of lightning, sole property of Zeus.
Drawn by four fine horses, with brave, triumphant hand
He brandished in the heavens a brightly flaming brand.
In the market p… -
A cargo without containers? :-\"
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I feel as if there is so much more still to do. But the bigger picture plan for the update has been implemented.
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Why are you so keen on welding bits and pieces? What you have there can be built in place pretty easily
In select… -
Yes, with the game changing every so often, what was right at one point ceases to be at another. There is a lot of fixing mistakes on the game itself, and this is reflected in the visible part of the game, the maps. Before the mapping community can …
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To create a face you need to select all bounding lines.
In your example above I believe your door might not be properly welded, or sometimes cases with intricacies have issues. You could just delete the face that appears when you seal it… -
Those look real nice howser
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Man, I'm really not lacking stuff to do, but I might be able to come up with something quick for #6. Its a bit of the same situation as the other room I did. Well, leave that open, if someone else want to go at it please do. If no one manifests and …
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The things you say are very revealing map testers and mappers.
I haven't played it myself, I like the new visuals and stuff. -
Yeah! That's looking really good. My only suggestion would be on the contrast between the alien portals and the marine ones. A polarity should be visually communicated between the two. Something I don't get with fire, even organic fire, opposed to d…
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@DarkSeraph Strangely enough it's a surprise that I liked, it's like vegetation, but it's pipes.
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I noticed a few things I wasn't happy with in the main file and noticed they came from the file I uploaded
The map is your vision dux, you should know. If you don't know who will?@Darkseraph Nautilus is fine.@DarkSeraph Hey, concerning the 'issues' you pointed out, the smoothing just won't work right with such a curvature face. I have tried different stuff and it won't …Here's my little room for now. Could do with more detail and work on blending textures but it works for meI've got my idea and have started putting it together. I should have it done in the upcoming days.This might work as a RTS map but I think it won't be successful as an NS2 map. In NS2 the eye-level players also wants a strategical impact on the game as much as they want a FPS experience. This can mean harassing the other team in undefended areas…This is to prevent close spawns on certain maps, yet still have those as spawn points for other configurations.
It does negate some of the randomness though. For example in tram, where this is used, the team who spawns in either warehous…I attempted to do the same with my working version of turtle. What I figured out was that the loop way and the barrier way are in fact pretty different, even if essentially they look at the same thing. I found it difficult giving a hierarchy to the …Another way of looking at this with the same outcome, is to consider the barriers. You loop around barriers. The voids in the minimap are pondered masses to balance. You can develop barriers between the teams and then make rooms in the spaces betwee…I would like to see the taser as a weapon of its own with its own perks too. That Low area damage sparking around would be great against babblers. Perfect also for powering sneaky structures in unpowered zones or saving the situation when power goes…Guess I better sign up before its too late! I was thinking about number 4 for meI've been hesitant as I'm not lacking mappin…
I've ran around in the previous and my work build and they feel very similar. The bones are the same and people who know it will feel very comfortable. What I'm reworking is the placement of tps and rts and changed the rooms to accommodate that. Goi…I like it a lot and can't wait for the others. I've pretty much set myself a style and color at this point. If you look at the various screens on this page I think you should get a feel for where I'm going. I use a green, a purple, and a maroon/brow…I think I speak for everyone who has attended if I say we are all very grateful for what you have started. I did not realize the scope of your contribution, well, I just assumed servers spawned like trees in the interland. Anyway, would you be open …I like to think that that value comes from turtle. At the time they released the new pathing system I noticed a tile of 48 was not good for me. The pathing mesh would superimpose on the geometry. Especially as the center of the map is the point (0,0…