FAIL_Murdoc
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Since they removed the flapping from the hovar, going for scorpian early game is basically useless.
Unless you go for flux capacitor level 3 immediately you can completely forget about it.
But in that case of course, you will easil… -
I have seen the wrench on a server today and wondered what it was
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oh that's neat, didn't even know that:D -
I would really like to see shade hive getting a little buff. Just enough to make it a viable starting option again.
Hallucianations can be good, but first of all they are a pain in the ass to manage. Try to hallucinate a group of aliens: every… -
Oh hey Sid, I played with you just an hour ago.
It was very strange, you were also moving in slow motion from 3rd person, made you an really easy target;)
I have never seen this bug before though.
Once you flew past me, and killed … -
When testing the map as it is now, it became clear that it is way too easy for marines to kill the aliens natural RTs and capture Hangar at the same time.
So now I need to change it in a way so that marines have to make some decisions on where… -
(Quote) Thats why you use your axe/welder.
Also something that is so important for the aliens shouldnt die after a few bullets.
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Why do you think that?
They are easily axed down if you dont want to waste any ammo on them.
By cutting them you can deal a lot of damage to e.g. an extractor.
I think it is already pretty easy to kill them. -
Now that I know that pre built systems exist, I want to go the easy way
Also I don't trust my skills in not pouring water … -
Ok, that was very informative.
Hangar is very op for marines indeed, but I have an idea how to change that. I think I will make it into a room with similar design to Hydroponics on Biodome, just bigger.
The techpoint goes to the so… -
How about maps with multiple levels. Just let the commander scroll up and down between them.
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Congratz UWE.
I'm only with you since Gorgeous, but really enjoyed NS2 so far!
Happy birthday NS2:) -
Ok here an updated layout.
Changes:
"Bridge" moved further south to make access to "Med Bay" and "Communication" easier.
Switched names of "Engine Room" an "Shield Generator" because of reasons.
Lengthened hallways to "AI Cor… -
I see, you guys are eager about this getting startet
The idea with the asteroid is pretty nice, but for my first pro… -
Verifying worked!
Did something go wrong while patching or how does this happen?
Anyways, thanks a lot for the quick help.