Frozen
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Comments
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Can you do like
Unbind mwheeldown
Unbind mwheelup
Bind q previous
Idk what the command for lastinv is in na2 though -
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This is why games take an hour. For no reason. -
Shoot the hive.
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This was always a "why was the NS1 energy system not better" thing for me. Just limit the scans and make them free -
Preface with: I love new maps, and never give hate because of initial perceived imbalance.
But we must have played 20 rounds on captains or no rookies pub when this came out or whenever it was. And it is just awful for aliens. Pretty sur… -
@.trixX. It's really not the same logic lol
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When you're trying to win a fight with vampirism and you accidentally knock back a marine you miss both the sustain and they keep their damage dealing potential because that marine is now alive and still damaging you. -
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I'm sorry, but... albeit* -
Honestly, crush vampirism fade has a different style late game I'm trying to get used to, but it's fucking strong in pubs. No idea about lower player count.
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MGs seem fine. Just reduce GL player damage or how easy it is to hit players.
Also fix the bilebomb visual. It's another terrible feature added without an option in the menu. It obscures vision of the marines to the point you can't see t… -
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So it's a normal example of someone breaking your mod. Whether its been there for 6 months or 2 days, it's awful now for whatever reason starting 1 day ago at build 325. Please fix it, get rid of it, or make it an option. -
Please hotfix the damage directional indicators.. they're insanely distracting
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I made this playlist a while back when the game got busy again. Most of it's just average, and definitely no production value lol
https://yo… -
Is this different than the "crash" that's fixed by opening task manager? I havent been in a comm chair in a very long time but maybe it's the same.
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I kind of like a points over time idea, but maybe only as an alien thing. Maybe if the permanent alien infestation from the hive would expand over time, accelerated by biomass upgrades. Then even more from the 2nd 3rd and 4th hives.
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Already did that, was dumb. -
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It wouldn't because in a balanced game only one team wins the first engagement at each res node, dictating whether marines can cap or shoot another res node after their natural. Everything isn't magically a draw because a game is b… -
All stab needs is to be able to jump while it casts and it can be brutal
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The "in your average environment" thing is what needs to be taken for granted, to acknowledge that nothing can be perfect about it.
When i started playing again in like 2016 and the 8v8 captains server was around I had never got a hive s… -
Just wondering if my college has worn off, but wouldn't a balance be done by randomizing, checking the difference, then swapping semi-random players with smaller and smaller differences in their skill until it's close enough?
And that wo… -
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lol yas -
Nothing about retention is changing until the round time in 90% of rounds is below 25 minutes.
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@rkfg - 25% is low in a public game of any kind in ns2-2018
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Why are cysts still in the game?
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As much as I hate to say this, you can't just give fades structure damage because the meta instantly becomes everyone go fade and kill all the rts together.
If it were a 3rd hive thing more like stab but less energy ridiculous, this coul… -
Make central drilling the 6th tech point, and make the hive impossible for marines to attack immediately from any entrance. And keep it double res.
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Passive research could be such a good idea, like
Crag-Redemption-30res: each new lifeform is given a single redemption
Shift-Control-30res: increased air control for all lifeforms
Shade-Hallucination-20res: … -
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lol -
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I've never really enjoyed a siege in ns2. They could be incredibly fun to attack and defend in ns1.