Hobbeson
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God what an elitist. -
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Why does it calculate this way? The hive skill at the end of the round seems like the least relevant skill value for predicting wins. And it seems like players on the losing team more frequently quit before the end. (… -
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Honestly I'm just tired of your nonsense. -
It's pretty obvious that your complaints about elitist douchebags haven't been restricted only to those who: (Quote) But if you want to pretend otherwise, be my guest.
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MoFo the point I was making really has nothing to do with whether you were naming anyone. You were complaining about a segment of the ns2 population (the "elitist douchebags") that behaves in a certain way - they criticize you for … -
If it seems like I'm putting mofo on trial, its because I'm annoyed at how he portrayed members of the community like myself: as toxic elitists unjustifiably persecuting a player for his unorthodox (but clever and effective) tactics.
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I hate this justification. First, sitting in the vent guarantees that you never improve (and he hasn't). Second, engaging a skull on your rt is hardly engaging it "on it's own territory"; try sneaking up on it. Third, mofo is essen… -
I definitely agree that players shouldn't be kicked for their low skill. But if a marine refuses to do anything except sit in a vent, then some tasteful verbal abuse is appropriate. They can always mute their abuser.
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Pretty sure I've raged at mofo over this exact scenario. I find it infuriating to see a marine camp the topo vent while a skull bites down c12. I guess I'm just toxic. -
You must really love having this particular conversation.
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(Quote) Well, there are multiple reasons for the low com supply. Toxicity may be one, but the shuffle system is clearly another. For instance, I would com a lot more if it wasn't essentially a guaranteed loss for my team. Also, for what it's wort…
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I really like the idea of trying to balance higher rates with improved alien movement (speed/control). And I'd love it if, as part of the ns2 rebrand, we could get a new vanilla that was suited for higher rate servers with suitable… -
I've heard that higher tick rates tend to mess with balance (favoring marines). Does anyone have experience with this?
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Silence on shift is like the old boneshield: a crutch for low skill aliens that encourages sloppy play, gives marines headaches, and effectively removes any interesting choice of starting hive. The best thing that can be said in its defense is that …
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I think Keats is not fun for either team and should be removed completely. -
Don't believe these filthy eurobabblers, they are just jealous of our high quality NA pubs. I like TA.
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Separate some questions: is shift hive far stronger than the others? If so, is this a bad thing? If so, do we solve this by nerfing silence, by moving silence to another hive, or in some other way? If we move silence, where should it go?
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I feel like mofo has been making the exact same post, week after week, for at least three years.
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Big +1 for removing silence from shift hive.
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Add indicator on armory showing number of people who have each weapon (eg 5 flamethrowers on the field)
Increase lerk bite cone
Fix railguns, in one of the ways discussed in the railguns thread
Allow us to see team res when dead
Lerks can already do some pretty crazy maneuvers...it's just that most people don't know how to do them.(Quote)
I don't know about this. I assume that the railgun is capable of one-shotting my lerk, and plan appropriately. I still die. It's not like I'm running down corridors at well-positioned railguns. Usually they see me off in the far di…I think there are a bunch of issues here worth sorting out:
1. Elite players are just too good with railguns. Their lifeform popping capabilities are OP.
-- I think a lot of players here would agree with this. Reducing projec…(Quote)
I wasn't actually thinking that this was the main problem. After all, this is NS2 - there are tons of mechanics in this game that are extremely effective for skilled players and useless for lower skilled players (e.g. lerks …(Quote)
That's an apt summary of what you said above, but I guess my question was how it fits into the discussion. If the point was supposed to relate to the MadMax/Hobbes/2cough exchange, I didn't see the connection.(Quote)
I can't tell what your point is, good sir.(Quote)
I think you're drawing the wrong lesson here. Yes there are problems with using hive as a measurement of skill, but nonetheless it provides a *rough* measurement of your *relative* skill - i.e. your skill relative to that of your t…(Quote)
Well, for what it's worth: *maybe* you're totally hopeless, but I'm also an old fart with poor reflexes. Success as a marine is, I think, way less about reflexes and eyes than it is positioning and map awareness. And you can also g…(Quote)
I was actually one of the people giving MoFo a hard time about this recently (not in a gather, but still). Sorry MoFo - I was just particularly frustrated with the team that day. What I wanted was for you to come with me and watch …