IeptBarakat · The most difficult name to speak ingame.
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Looking great so far, just don't forget to give a little xp for welding or healing.
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Yeah, but the competitive mindset dictates the only two things I should see is collidable surfaces and gameplay entities. -
I too have done tram

Beautiful.
I'm aware that I can't measure things or art. -
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Well if you look at the kill feed you can clearly see a hive and a command station were destroyed, and if they're both destroyed within a small window of time then it's a draw game.
The rarest of endings. -
A mixture of having an option for auto weapon pickup (as opposed to manually picking something up), a slot just for welders so it doesn't override the axe, and having the axe be considered a better weapon (so you don't switch to the welder when you …
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It's a popularity contest so while I think NS2 and many other games would fit into those categories, it's just going to be the most popular mainstream games getting all the rewards.
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I also recommend/nominate @Nintendows for Squad 5 due to his contributions to the game as well as the modding community.
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Ayumi -
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We had proximity voice before but it was half implemented and there wasn't any effort given on informing players about it so it was removed for lack of use.
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Would be pretty spooky if the only way to see that a Fade is in the room is if the lights were flickering, it would definitely give off the "we're not alone" feeling. -
I preferred the mod with the shadowstep being a quick moving cloak walk and blink being the old pre-250 shadowstep we had but with being able to shadowstep in all directions, It makes better naming sense and it closely resembles the trailer Fade. Gi…
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If you have shadowplay then please record these moments, I'm very interested in what you're seeing.
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That's a bit of an exaggeration.
A lot of the 64bit changes have been under the hood and yes while the skin packs are the first visual thing that has been allowed into the game via 64bit, skin packs alone shouldn't be t… -
To get around it, just start the game with cheats and proceed to take pics normally.
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Symbiotic Pain
Players around you receive 3/6/9% damage reduction, you receive 3/6/9% of the damage they take. Does not stack. -
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Yes because joining a server under the assumption of being able to play yet be told that you can't join the game since the teams were full was a great system. -
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Cosmetic drops, ranking systems, events, performance -
- Added fall damage to everything besides jetpacks, lerks, fades, and skulks.
- Removed riflebash and made welders a right click ability for marines, reduced the effectiveness of welders against non flammable targets
- Increased the swin… -
A lot of changes happening at this time are part of a longterm effort to counteract the 'leaky bucket' that is ns2's new player retention issue.
Big content updates in the form of new maps and gameplay changes may still happen but requir… -
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Yeah it's still nerfed heavily compared to the original hmg but it's a little more available now at least. Plus it's not as bad against structures as it was before which was the intended change this patch.
The hmg reall… -
Hopefully we get to see more hmg's being used again.
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Update 110: 1 update, 10 hotfixes edition
I pushed a throwback build with the intention of testing whether the downfall of Eclipse start being a reliable alien start and second hive pick was related to the previous map changes, also incl… -
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Probably because we need a bunch of uniform and existing art pieces that all connect to each other with minimal effort for it work well, and an editor that supports it at a drag and drop level of use. -
Update 104: Sloop
By request I moved SouthLoop RT to the south east safe from possible East Access arcs. I also re-routed East Access to the old northern power sub junction connector.
in ns2_eclipse_redux
Comment by IeptBarakat
May 2017
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It was how it was in NS1, and how it was returned to in NS2. So gameplay and lore together I'd say it's a core ideology. -
Requiring Marines to have build additional bases to reach their full potential goes against the core of NS which is alien expansion denial.
Not to mention in early NS2 that restriction was removed due to the inclusion of 4 techpoint maps. -
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That's a design flaw with exosuits in general, they're essentially mobile turrets with infinite ammo that can easily sustain themselves in one long corridor with a mac. There's nothing required from them as they're exempt from the … -
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That's the issue with having a lot of options in an environment where every second counts, only way around that would be the ability to save a custom loadout for you to use ingame and offering the usual presets alongside it. -
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Heavy Armor + NS2: Combat handheld railgun. -
I removed the spotlight and I'll work more on it later, maybe put a curve so it flows better onto conduit.