Insane · Anomaly
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Will there be a co-op or multiplayer?
Currently the focus is on singleplayer but we have been discussing multiplayer from the very beginning, so it's definitely a possibility, but it's not being developed right now.
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Oops, it looks like I posted in a rush and accidentally gave out some misinformation. As SamusDroid says, you can't animate the skybox material itself. What I was talking about was animating objects in the skybox cinematic itself.
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I've never actually tried that myself but I can't think of a good reason why that wouldn't work.
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Doooo iiiiit...
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There is more than a little trolling going on on that whiteboard. -
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Actually there is! It's off to the left, behind the pipe. It's just not accessible from Flow Control.
You can go and check this in the public bui… -
Thanks very much!
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I am working on a patch for Refinery at the moment. I think I know some but not all of these spots. Could you please list the specific areas you are talking about?
EDIT: What Asra says is true as far as I'm aware, but I would still like … -
Added WhiteDevil's art pipeline tutorial.
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Nice guide! I've added it to the sticky collection of tutorials.
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I don't expect we will be open-sourcing the Editor, but we definitely have robust ongoing plans for improving our Editor/SDK. I can't make any guarantees about what will happen when, since that's just the nature of developing your own tech with a s…
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More diversity amongst our Marine squad is definitely something we are interested in. However even relatively small additions like this can be costly in both time and money, to do it properly and make sure everything is up to the right standard. I…
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You gave what you could afford, which makes much more of a difference than giving nothing at all.
Thanks for your support, and thanks very much for playing! -
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The rotation keeps the plants uniform. Normally plants will grow opposite to the direction of gravity so these carousel gardens rotate slowly to keep them all pointing towards the center. -
Badges are in-game too, but won't be activated in-game until September 3rd.
EDIT: Oh well, beaten to it! Sometimes I wish these forums would show you any new posts when you go to write a reply. -
Black Armour and the Elite/Assault skins are separate items so there's no way of combining them - you'll have to pick which one you want to wear (they're easily switched so there's no reason you couldn't swap regularly).
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We're just putting the finishing touches on the answer to that, so you'll find out very soon. -
The changes to the renderer caused some problems with the editor - they should get fixed quite soon after Reinforced hits.
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Bobbrick???
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i know right
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I subtly undermined Comprox in a thousand different ways.
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You have made your point. Everyone understands what you are trying to say. Many of us do not agree with you.
Stop now. -
Enough.
This is not the place to discuss how many women you have seen.
We've discussed our various lines of reasoning in sufficient detail that I would have thought it was clear that we committed to this design … -
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You are deliberately sidestepping the main point, which is that you are throwing a wobbly because we designed a character that doesn't show the amount of flesh that you personally deem appropriate, for reasons that you are unable t… -
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Nice equivocation. You were censored for being overtly sexist. Your views are not reasonable, or well thought out. Pretend you are the real victim all you like, it will hold no water here. -
Ok, so I see a couple of problems here. The first is that the shader you are using requires a diffuse, normal and specular map, but your material file only specifies a diffuse map.
Your lighting issue appears to be due to bad surface n… -
I spotted this so I thought I'd tidy up a guide I wrote for some of our art contractors on using the correct texture maps: http://foru…