Insane · Anomaly

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Username
Insane
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Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
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  • Some of this dates back to 2015 so even though this will be a tad vague, I hope I'm remembering things correctly. Essentially we found out that OceanGate owned that trademark, had a few friendly chats with them, and decided the right thing to do was…
  • I'm going to close this for now. Thanks to everyone for their comments!
  • (Quote)
    Since the OP has asked for the thread to be closed, and since it seems that everyone who is actually a member of this community has had the opportunity to share their views, I'm going to close this thread before more posts appear t…
  • I can promise you that the decision to release an Xbox version didn't affect our feature list in any particularly meaningful way (perhaps other than making sure we had good controller support).

    The decision not to develop a multiplayer m…
  • Sayerulz, I can appreciate that you came to this game hoping for one thing and ending up with another. Unfortunately it's just a property of Early Access development that this happens and I'm sorry about that.

    But that doesn't give you t…
  • (Quote)
    in MEMES Comment by Insane September 2017
  • I'm not aware of the portals in Eclipse being based on any movie. I took a look through the old concepts and notes and I couldn't find a single reference to a movie. As far as I know, it's an original design.
  • (Quote)
    Do not bring that here. You won't get another warning from me.

    I think everyone in this thread could do with toning it down a little. Read the rul…
  • Bump for comments!
  • We're not going to have threads discussing other users. Especially underage, banned users.
  • Sorry, what I wrote there was kind of misleading.

    What I mean is that it was used to generate the initial terrain that we then built on top of. A flow map is a type of height map that models terrain erosion due to flows of water. A heigh…
  • The first one is an early version of the biome map, made very early on, before we had much idea of how big or complex we could make the world.

    A flow map is a texture map that is generated by terrain generation tools like World Machine. …
  • I've edited a couple of the last few comments after reading through this thread and becoming increasingly unhappy with its tone. I want to make it clear that it has nothing to do with the fact that they were critical. Rather, because they were belli…
  • A couple of things to note here:

    First is that in the video it's not compiling VMF files, it's compiling VTF and VMT files. To the best of my knowledge howeve…
  • Streaming in terrain is one of the things we are working on improving, and probably will be right up to release. As you've probably noticed, the Lava Chamber happens to be the place where it's the worst because of how big the area is. If you've been…
  • Without knowing what your issue is there's not a lot more I can do to help you. If you post your query here I can hopefully answer it or direct you to someone who can. If you don't want to ask on the forums you can email me at
  • Sorry you've had difficulty getting in touch. Contact info as well as our individual emails can be found on our About page. If it's a support question you have you should direct it to
  • The reason that we're on XBox One and not PS4 right now is that PS4 has no early access program to speak of.

    A PS4 version is indeed on the roadmap, but do bea…
  • We changed the colour of the blood because it was the difference between a "Mild Violence" and a "Violence" rating from the ESRB. Having put so much effort into making a game that is all about a much less violence-based approach to problem solving t…
  • (Quote)
    We are not "bringing" politics into the game. The game was conceived and designed from the very beginning to be about avoiding the use of lethal weapons as a way of solving problems. If that frustrates you, I'm sorry, but it's not …
  • (Quote)
    To expand even further on this, I wrote a guide to the typical shaders which you can find here. Bear in min…
  • Easter Parade. It's uncanny.
  • Hm. Ok, so this thread is spiralling rapidly away from the topic. Think it's time to close it.

    We started on a female player character, as some of you know. When it will be completed or if it will make it in for 1.0 is unknown at the mom…
  • We put the request in to add Australia and New Zealand earlier this week. I think possibly a couple of other regions as well, although I'm not sure. It should be processed very soon and become available in those regions.

    I'm not sure why…
  • (Quote)
    You got it. Particularly with in-game art, the main investment is developers' time, which costs money. It's not as simple as just doing modelling either. First you've got the high-poly and low-poly models (with something the size o…
    in Art Director Comment by Insane May 2016
  • A bug appeared in our source control software a little while ago which meant the system that sent checkin messages to the website couldn't be used. We had to disable it to keep our source control stable. That little burst of activity you saw was tes…