Jarin
Reactions
Comments
-
Once-a-bloody-'gain...
-
Reminds me of that guy speedrunning the game by diving, building unpowered one-unit habitats, then dying of O2 - but respawning at the same spot and moving on.
-
Is there anything at all built in the upstairs room? I've sometimes had nearby furniture block ladders even when it looks like they're nowhere nearby.
-
(Quote) Pretty sure that was me. Sounds like me, anyway. I suppose I neglected to mention that they will tend to boop you as well, as you move close, but then, I'm used to cats drawing blood as a sign of affection, so maybe my perspective is skew…
-
Sockpuppets are out in force I see.
Honestly, I had a lot more sympathy for Simon before I dug into the actual tweets in question. This isn't a one-time thing that people are blowing up about; it's a long-running pattern of behavior. Giv… -
How many updates is the stable branch seeing? I've gotten several on experimental.
-
(Quote) In the sense that scans will give different results depending on how far along you are; yes. The opposite isn't true as far as I'm aware, though.
Signal beacons for the precursor bases have been removed; replaced with datalog … -
I'm overall happy with the feature content of the game. It doesn't feel unfinished in that sense. It does feel unfinished in the amount of bugs it launched with. I know that other much bigger developers are guilty of the same, but Bethesda re…
-
I've never really gotten the teleport-terror. They've never manaegd to teleport me out of the cyclops, even when I was at final stage infection, and actively trying to ram one. And if I DO get teleported, out of my PRAWN or something, I just give th…
-
Well, next project for the team (after they get back from vacation, and then actually deal with launch bugs) sounds like it's going to be that "arctic DLC" they've been talking about. Any kind of sequel is a long ways out yet.
-
Found the one wreck with the appropriate databoxes. Had to plant a scanner room outside the wreck to locate them though.
Seems like having a single progression-gating databox in the entire ocean is a poor design decision. You can finish … -
This is finicky as heck. Climbed onto a MVB maybe half a second before it finished surfacing, and broke it. Very easy to do accidentally, apparently.
-
(Quote)
This fixed the issue for me. However, the original would never fix itself no matter how I redeployed it; it was permanently nonfunctional. -
(Quote) Nada. Was just testing the latest build and faffing about with building. Verify cache? That sounds like a corrupted install.
-
Build 59691 (new experimental tonight), clean save, build cheats enabled to test: Could craft a cyc depth module Mk3 just fine, granting 1700 crush depth.
-
I suggest going scanner-room hunting.
-
Last time I checked, the Sunbeam cutscene plays as normal, with the "disabled" alien gun still firing a bigass green beam... it just comes out of nowhere instead of the gun barrel because the facility is shut down. I had thought they were holding of…
-
(Quote) Huh. Hadn't seen that bug in a while. Wonder what happened...
-
(Quote) I suspect it's a combination of "absurd levels of publicity for a small company that nobody would know about otherwise" and "small company doesn't have a massive legal department picking everything apart like a big corp would"
-
Yeah, I've got a dead cyc in my main save now too. I understand (and even mostly agree with) the game balance reasoning behind the change, but a warning, or some legacy method to rescue your sub would be nice.
Can you console teleport th… -
While not critical, this seems like a really easy fix, so I hope they take care of it for 1.0.
-
Ideally, we'd have some kind of interaction on the Aurora in space before the disaster, but scripted scenes with NPCs are dev-time heavy, so it's understandable why that wasn't done.
-
It's been a long time since I was ambushed by a reaper near the pod that was supposedly destroyed by a reaper (north of the Aurora), and none near the broken bow either.
-
They doubled the output of the purified water recipe. That basically solved all my water problems.
-
Awesome! Now I just need a slanted base tube so I can go up/down without ladders and my base wishlist will be nearly complete!
-
Reinforced dive suit gives you some time to work. And the temperature drops off pretty quickly. You can sit back in the "not-quite-boiling" water and build things a couple meters in front of you. It's been a bit, but I think building those three cos…
-
I just want them to finish the recent push for wet/dry transitions and give us a dry-to-wet transition for the Seamoth instead of the current "random direction ejection"