Kalibos
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Comments
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too
big
otherwise I love it. -
Well, the obvious logical explanation is that the facility doesn't need space marine power plugs to keep the lights on.
I think it would be great if the rooms by default (before any power plugs are built) had relatively dark & basic … -
Sorry for the bump; there was no point making a new thread. This started happening to me the other day. Restarting Steam fixes it until next time, but every time I do that I have to reconfigure my NS2 settings (graphics primarily) and it's getting t…
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I hope this is a bug and not an intended thing. It burns my ass to no end. I used to be able to get walls up in only a few seconds, but now it takes at least ten since I have to be standing on top of the clogs where I want the next one to go.
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Agreed. The stacking in this game is atrocious. I can understand when people want to play with their friends, but the situation is out of hand. I feel like I shouldn't have to join a comp team just to have balanced games. It would also be good to ha…
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That may all be true, but you're ignoring something quite important that MANY people seem to skim over when considering Alien/Marine balance
MARINES CAN DO THEIR DAMAGE AT RANGE -
lerk
fade
skulk and onos if you lure them into a room with a low ceiling -
k bye
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Are you kidding? Adrenaline is EXTREMELY useful for fade blink and onos charge (which is the onos' only real movement ability because celerity is effectively useless once you get anywhere near marines,) not to mention gorge heal sp… -
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Oh goodness I think this post gave me cancer.
Carapace and celerity are just great, no explanation necessary.
Adrenaline = REQUIRED by mid-to-late game imo, at the very least for gorges. I miss it a lot when playi…