To any dev / coder who has anything to do with future changes to the movement code or friction / air accelleration calcs, please understand that the root of this problem is that skulk movement and model collision is not righ…
I understand why you don't want public accusations flying around, but UWE needs to be much more active and transparent in this area. NS2 is far too exposed to exploits in consistentcy let alone third party injections.
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Yeah it's very weird that people aren't motivated to put competitive-level effort into a game with only one viable strategy for each team and two balanced maps.