KarmicJustice
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Why in a rookie only mod? This could be optional, per lifeform or better you could bind both the weapon or its direct use.
FYI it's how these filthy QW casuals play... -
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Being a pure pub player (too busy a life to be part of a team), I do second that. I'd love to get the feel of the real thing. UWE giving us pub players the choice would be nice & definitly good for the game and the comp scene.<… -
My favorite NS1 map, can't wait!
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Really digging Eclipse, had some nice games on it already
good job! -
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120 was no hyperbole: http://www.esreality.com/post/527047/n-a/
cpma GGL world class players, didn't manage to find the working demo but check comm… -
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My mistake then, sorry.
You mean the netcode is in the lua code? -
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The oh-so-funny thing is that the very problem he mentions is BECAUSE the hitreg is not serverside. Otherwise no indestructible struct. no problem.
So no. We are not playing the alternative.
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I'm not theory crafting. I solve this kind of problems in the industry. I don't know how the engine operates. Nor do i care. If spark makes it hard it's failure by design. Idem quod if lua comes anywhere near the netcode.
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Failing to execute a solution doesn't mean it's not doable. Or that there's no alternative.
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That would prolly be a good start indeed.
I got the irony. Now go in game and start counting. hm???(Quote)
And i highly doubt gameplay would suffer if a significant subset of these was synced less often!(Quote)
Q3 is playable under 80ms for most decent players. Pros can perform close to their best up to 120 (rat vs aph or pajuo anyone?)
NS2 has wonderfull ideas, so did NS1 and i do love both. Still on some crucial points, exec…(Quote)
I can't see any reason why so much more data would be sent compared to any other fps. I guess everything is sent asap or at a frequency not needed by anything but player pos and hit regs.(Quote)
Hint: NS2 is a S L O W game. Quakeworld is insanely faster and is perfectly playable with 50ms ping.
Netcode. It has it.
(Quote) Failure by design... Funny how, from valve removing bh in HL to this, designers fail to see what gives depth to their game.
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I came to this thread only to confirm that feeling. I still find it a hard to believe choice for a competitive-wanabee game - even more so for a slightly faster than average one.
Did UWE acknowledge the issue?
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Elo rating being only based on W/L really is the way to go imo. It works well from what I've seen and would probably benefit from a larger pool of servers.