Kelrath
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The quick join has been around since 267. Is there something changing with it in 269? -
Looks awesome! Though is that gif at the actual speed in game? If so, I think it's too fast and may be distracting when trying to use the menu. Perhaps if the camera moved at half that? Idk, I'll try it next time I'm home.
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I would love to give this a shot but I keep getting a "client outdated" message even though I just downloaded the latest from your link. Do I just need to wait until a new version is out?
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It will screw with balance, but that's not necessarily a bad thing. It just means you need to give the marines some way of countering the advantage aliens will get. Ideas like flares or MAC-lights will give them effective counters that are interesti…
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I'm just going to throw my two cents in as well to agree that polish should be the main focus now. For the most part I think the main features are in a pretty good spot. There's enough to keep the game varied and dynamic, but not too many to bog dow…
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I am actually I big fan of this change, perhaps with some tweaks. I've long thought that map control and res flow were too intertwined. Obviously you need map control for res up to a certain point (I would say about 3 or 4 towers), but past that, ma…
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People always talk about pres sinks to break up x explosion, but tres sinks are just as important. The alien commander has very few of these compared to the marine comm. Once one upgrade path is finished and blink researched, there… -
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What if you could upgrade a crag/shift/shade into a more advanced form that would act as the tech path unlocker and tier counter (like the hives do now), but specific abilities would still be researched at the hive. This way, the m… -
@Apostrem0: First of all, welcome! I'm new to the forums myself, so it's nice to see a fellow newbie.
As far as your idea, I like it, though I feel the n… -
Sure, its not difficult. Once you know it exists and that you're supposed to move your mouse in a certain way while strafing a certain direction and then switch all the directions upon hitting the ground. But, answer me this: If you had no kn…
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I'm not a big fan of the bhoping because I feel like its a hidden feature that you would never discover on your own. You have to have someone explain it to you to ever know it exists. And from a game design point of view, that is less than optimal. …
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I'm not familiar with Shootmania so I couldn't say. But sure, possibly.
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Ok, well how about this for a different idea. It may be rubbish, but I'll throw it out there for the sake of adding something new to the debate.
Repair stations. A separate building that would repair armor. Or perhaps it could be an upgr… -
I had a similar thing happen in Docking on that ledge on the south wall of Terminal. We could see the tunnel while standing on Landing Pad, but no shots would register. I think it has to do with shooting UP at the tunnel. Like the hitbox is not a bo…
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I hear what you're saying Xao, but the fact of the matter is that NS2 is a team based game that does rely a good bit on teamwork for success. It may make things more difficult, but I would say that the heavy team focus is one of the shining highligh…
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If anything, the new system is simpler than the old one. Before it was:
-vet "So you get health and armor back from an armory, or you can get a welder and heal the armor of your teammates"
-newbie "But I can't heal health with a welder?"… -
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Nanites! Should have known :P -
Love the update of course! Always great to hear what's going on. But I noticed no mention of the organized play system. Is that something still in the works? I would venture to say it's one of the three most important developments going on for the g…
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While I understand the mechanics reason behind having a welder give passive regen, I wonder what the thematic reason could be? Are you literally just pointing the thing at yourself but too scared to turn it up to full power?
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There's a lot to say for getting people into a teamwork mindset. Welders are good in this respect as they are an easy task to perform. No communication needed, no coordination, just occasionally grab one and help your friends out d…