Komatik
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You winning half the time is Blizzard's matchmaking doing it's job properly, nothing else. You could play the most hideously gimped pile of roach poop and you'd still win half the time. The ruination stuff largely applies to Master… -
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It's not wrong, and it's a good thing. That's why the economy is the prime focus - it's ruled by hard numbers a lot more than actual engagements, where it's possible for a lone Marine to kill an Onos if he's really good. As it shou… -
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I would say they did. When you remove the one and only actual limiter to a mechanic that makes economy broken in a game about economy, in the process turning a balanced matchup universally praised as the best or second best in the … -
It's still possible to look at games and see a bit of what won the game. Happens all day in fighting games, and the difference between old SC2 and post-Queendralisk SC2 is clear. In the past you could pretty easily differentiate good Zerg play from …
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Hm? Would you mind elaborating on that? Creep in SC2 isn't actually problematic, IMHO, it's mainly the ease with which it is spread and defended with the new Super Queens. Back when you had to actually put effort into getting a good creep spread it …
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Maybe/probably a smidge offtopic, but might also be relevant to mod team's interests:
http://forums.unknownworlds.com/discussion/comment/207736… -
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Most mainstream "hardcore" games sell by hype. You know, the ones that look like Michael Bay movies and whose creators talk of gaming growing up and whatnot.
One of the most interesting parts of the Wii, apart from it's… -
Just some random notes from someone who stumbled onto the forums and knows jack about NS2.
I play Magic and Street Fighter, and used to be a Starcraft fan until Blizzard ruined the game. Some observations:
Blizzard balances S…