Comments
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Cloak is pitifully easy to see, I have no idea why they changed it. God forbid aliens actually be able to be sneaky.
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So I'm guessing 264 will contain the shade rebalance since it was removed from 263 due to the world cup or whatever it's called?
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Oh my god those changes are beautiful. Absolutely beautiful.
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(Quote) ink is pretty garbage if you think about it. all it does is stop arcs from firing on whatever is in the INK cloud for 5 seconds every 15 seconds assuming you micro it, not to mention it can only be done in a single area. so that means it …
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well the first/second step would be to buff Ink in some sort of fashion, whether it's increased duration, reduced cooldown, increased range, allowing multiple shades to ink together, or decreasing the res cost of inking.
the other first/… -
(Quote) I'm just saying if you ambush a marine, the first thing they'll do is turn around and shoot you, and IIRC a rifle marine at A3 will drop a C3 skulk faster than the bites come out, and with no momentum you're going to be a very easy target…
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(Quote) If marines want to have the advantage in close combat, they should bring a shotgun. If a skulk manages to get close enough to bite you without you seeing him you deserve to die if you have a rifle. you can easily turn around and blast a s…
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I don't understand why they feel the need to give ranged units the ability to dodge in close combat. Marines are ridiculously powerful at all ranges with a standard rifle, and god forbid they have a shotgun.
Honestly it's just bad game d… -
NS2WC is(last I checked) a Community sponsored event. That means what happens "Officially" should have no say nor bearings in this. If UWE was entirely funding and hosting this event it would be... Understandable. I wouldn't agree with it, but I rea…
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Removing commander res and placing a no-res for a minute nerf on commanders is a terrible bandaid fix to a problem they should PROBABLY devote some actual time to. If the khammander can place harvesters across the map, gorge, then run around and get…
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(Quote) correct, that should be armor 2 not 3, my mistake. assuming you won more engagements than you lost, you'd have 4 or 5 extractors. and you could have all those before the 1 minute 30 second mark, assuming you won all first engagements. It …
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(Quote) They're both worth 1 res.
If two people living in the same household are given $1, and one spends 75cents on rent, and the other spends 50cents on rent. that doesn't mean the person who spent 50cents has a better $1, it just m… -
Cysts are like hair, if you're always taking care of it, it doesn't become an issue. However if you neglect it for a long period of time, suddenly it becomes a huge pain to deal with.
Having a single player roaming and chopping away at c… -
(Quote) Having a single piece of marine tech (flamethrowers) that hard counters -EVERY- structure aliens have is acceptable?
But having Shades counter a single marine piece of tech is not? There's nothing wrong with a hard counter as … -
Ink has been nerfed to the point it's near garbage. not to mention how stupidly powerful(and cheap) observatories and scans are. Scanning has a bigger radius, smaller cooldown, and cheaper cost when compared to ink. Shades also don't have any armor …
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Yep. UWE can't go a single update without making alien khammander more and more garbage and boring to play. I kind of wonder do they have balance tests with lemmings on the marines and Div1 players on the Alien team or something.
Why not… -
NS2 is pretty much your typical shooter nowadays, aside from the extremely watered down RTS section. I had high hopes during early development when it had actual RTS elements in it. (Upgrading command chairs, resource nodes, Tech upgrades. which the…
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(Quote) while that's true. It's also terrible game design since it severely lowers player retention. Games like Dystopia which also have an extremely high learning curve balance it out by providing "beginner" friendly weapons and implants. as wel…
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Wait. Ns2 has music? I never noticed outside of the one "song" you get when the hive/command chair is near dead.
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Seems exactly like Dystopia which was brought back to life by the devs after 2-3 years without any updates recently. this means Factions will either be fantastic, or an extremely frustrating gametype. I am interested to see how it ends up.
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Hurray! More alien mobility nerfs!
Also: I was expecting something a bit.. better. For an anniversary. "Here's some new skins you need to drop $75 to get! Oh and a teaser for a new map!"
You know we still never got those beta teste… -
Sent to PM, ignore this post, didn't mean to clutter the forum
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(Quote) to be fair it takes about 2-3 minutes to get it up into a sneaky place and back to base, and quite a bit of luck that you don't die on your way back. and I've encountered it quite a few times.. I've simply used arcs to clear it out. I've …
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(Quote) I can set up phase gates in an area where an onos cannot reach, I can also mine the vent openings so that it's impossible for a skulk or lerk to get through. and even gorges will take time to get to it since they'd have to drop numerous c…
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(Quote) the vast majority of those can be taken out with grenade launchers. Quite easily as well. not to mention with how cramped it is it'll be hard for aliens to even move around to escape the explosions.
I really don't see the prob… -
Gorge tunnels are fine. Jetpacks can be obtained within the 6 minute mark, Grenade launchers can be obtained within the first 2 or 3 minutes. Now if you want to stop tunnels from being in places where grenade launchers can't reach, and marines can't…
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fixed gorge tunnels dropable in areas which marines can\'t reach
Aren't the aliens all about having more mobility than the marines? That'd be a terrible game design choice.
(Quote) ^ This, You can have jetpacks out by the … -
(Quote) Arcs. throw down an obs if you need.
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Huzzah! More aliens nerfs! Just what we needed! God forbid whips, the khammander, and horribly overpriced drifters be useful. Well done, You managed to make me hate playing aliens even more.
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Flayra did promise all the beta testers a "Beta Tester" badge about a year ago? Wonder whatever happened to that.