LagLight
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I wish the marines had way more tech choices (like: guns, abilities, and structures) and did not actually have weapon and armor upgrades. Although this would make the game totally different, and would have to be re-balanced for marines always having…
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Oh %$*#, there is a babbler in the pants room!
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Is there going to be a big moving door to the landing pad? It would not Hera without the big door in my opinion.
Oh and the big blast door to the west side of the map as well!
Oh and the RT in the vertical Pit, also with a bi… -
Its not like the Crusher Vent is the only way into that room. I can remember there being 6 different ways including the extra vent above the door frame. So what is soooo important about getting through that vent anyway.
Even without the … -
Maybe we could tie the Crusher into a weldable control panel, when and if the weldable vents patch comes out.
I was also hoping that the security check point at the north point in NS2_Descent would set off an alarm when a marine walks th… -
I think the pistol is fine. If Marines are walking into a room pistol first, good on them in my opinion. It reminds me of my NS1 experiences where the pistol could be an absolute nightmare.
To me the pistol is not really a secondary wea… -
Looks like the inside of my mower after I cut the lawn....
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It may be hard to ensure that the first placed Gorge tunnel ( The one supposed to be connected to the hive or the main cyst chain) is actually connected to the cyst chain in the first place. Cysts need relative line of sight to the next cyst of hive…
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Bah! shotgun....
What weapon level do you need to take one out....instantly -
The comment on the final Photo "How About a Third race: Space sharks with lazOrs!"...
The Third race has gotta be a machine race of rogue AI nanites. I mean common! Space sharks don't be silly. -
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If you fire a Railgun on this map, everyone should die and the game result go to a draw because of explosive decompression.
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You should try getting into position into a room about to be attacked by marines and stand still, ready to ambush to get the best out of cloak. It appears that it is no longer good for frontal attacks by slowly walking on the roof or floor to stay i…
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Actually I think I just found that the Flame Thrower no longer does a stacking damage overtime effect anymore from what I can see from the LUA files. The Balance.lua file still has the variables for the stacking damage effects but the actual Flameth…
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FT and Vortex could....maybe...be...useful.
I know that in a competitive scene they are mostly useless. But it would be awesome if some Pro team finally found a way to use them to effect and actually win a match because of it and blow us… -
I think the only thing that needs to be done with the rifle butt is a slight range increase so I do not need to crouch in order to hit a skulk.
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I want to see some Pro flamethrower and Vortex usage. Its a shame they are so impractical to research.
It would also be cool if strategies revolving around grenade spam could actually be viable early game when sacrificing things like pha… -
I enjoy the changes of the new patch purely because Skulks are punished much much more for going down a corridor. Even with this change I have not found it hard to Kill marines when you use ambush tactics. I have always played the game like that so …
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I would say that the Marines getting all their tech without a command 2nd command chair would just be bad for gameplay.
From the lore point of view and also my opinion, the marines buildings are not teleported in but are constructed usin… -
I would basically like to see all the unused tech listed below used more often (by making them either; cheaper, stronger, or redesigning their functionality). Other than that I am pretty happy with the game.
Mar… -
I really enjoy the game play that comes with the Nano Shield, and I really do not see it as OP or in need of a nerf. Obviously It may seem unfair when you are playing against a marine commander who likes to apply it liberally, usually throughout the…