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I don't see how Regen is less interesting than Carapace. In my opinion Regen is great because you can always be at 100% for every engagement. Not having to run back to the hive after every fight is really useful no matter what stage of the game, eve…
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The female model has got 'full' gloves, unlike the male variant with fingerless ones which is kinda cool looking. Good looking character overall. I wouldn't say she is a 'bad-ass' killing machine though, even the male version does not look like a 'b…
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I want the feature available for on TF2 servers or other Valve games where I can queue for multiple servers even when playing on one of them.
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I think it would be good if Biomass was just another currency you used to buy the Alien upgrades. So something like leap could cost 'whatever T-res' + 3 Biomass. After that you just have it...
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15 pres for a grenade launcher in the BT mod just seems weird. The shotgun, GL, and Flamer should all just cost 20 imo.
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What I think of some of the Balance mod's Implementation and accessibility rather than it's actual Balance.
---Hidden Game Effects and Numbers---
The "Self weld while welding something else" effect is not something I ag… -
I like how there are more direct (or straight) pathways and corridors to be drawn between rooms around the map, especially around departures. Previously I did not like all the U shaped corridors and backtracking movement needed to navigate the map. …
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I agree that the BT mods offers a massive list of changes that could make NS2 a totally different game. However I also feel that many of these changes are very rough designs and implementations, and is more about experimenting with possible gameplay…
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Does Enzyme work on Drifters?
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Isn't there an advantage to keeping your hive location mostly hidden in competitive play, for instance on maps like NS2_Veil? The Marine players in round two would instantly know which side of the map to pressure and which side to expand making it h…
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I think that if Grenades had to be put in, they would need a minimum cost close to that of Mines (15 Pres) so that a marine would not be able to afford to get them every single re-spawn. I think there is a very important reason why… -
If they made E the primary pickup weapon key...what would happen if a shotgun drops next to you from a slain friendly player and you are trying to get the last 1% of the phasegate built before you get killed.
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Oh...Well I never liked the thrown Grenades, kinda cheap that you always spawn with one. In NS2 I do not really see the NEED for them to have them, all it will do is add a whole bunch of spam or cheap after death kills. Being killed by a grenade or …
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I do not really see how offering different ammo types for the grenade launcher is going to offer Marines with any majorly new tactics or strategies. Unless the new ammo types are extremely powerful, I feel as though marines will still be faced with …
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When can we expect changes from this mod to be put into the official version. I have only got two servers in a playable ping range, and none of them run the balance mod...
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In all these images, the Marines are just sooo.... dead.
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I think the EXOs already have a loud mechanical walking noise if I am not mistaken. Also the Railgun has a very, very loud charging noise that is usually ample enough warning for me.
As for the ARCs, I think they have a… -
Perhaps a range indicator does not currently show up for ARCs in moving mode to reduce a new player's confusion to how the ARC actually works. A brand new player to the game may not initially notice that the ARCs need deploying prior to firing and t…
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I liked the HMG. I liked the damage it could do with a Jetpack. I also liked that it looked and functioned as though it was designed by an car engine manufacturing company.
However I think there UW would have to think a great deal about … -
I enjoy Combat for NS2.
Things that I enjoy about the new version.
- Lerks are more in your face and no longer just spam gas like they did in NS1.
- Devour is less prominent in this version.
- Marines slowly gain … -
I don't think I have ever used the Marine mini-map on the standard hud before. Ive always preferred to just use the C map on both Marines and Aliens.
I would also be even less immersive for me for aliens to somehow have a detailed minima… -
How are marines supposed to stop Lerks with NS1 style Spores if the Lerks never have to put themselves at risk without armory humping, which is boring a #$%& or waiting for a Railguns to rock up. Also why would you ever use Lerk Spikes if you ha…
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Yeah, I am not majorly attached to the idea of Modules, I suppose the lifeforms themselves should be cost enough.
The Vector would be the same size as a marine, although more animal like in its movements. (Like the Robo… -
Not sure if it is Relevant / Related, but a few times I have seen marine commanders dieing as soon as they are logged into the chair. Also I have seen a Command chair explode for not particular reason at the start of a game on two separate occasions…
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Yeah I had that same issue last night, never quite sure if I was going to be removing clogs without double checking.
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Don't get me wrong, I still think the new exo's look really cool, its exactly how I envisioned it should have been ( Equal to an Onos with barrel/chain fed guns! and not just an upgraded Marine.) I would have left it like that too.… -
I have not experienced what it is like to start and defend Monorail as an Alien, but I found the current implementation of the Monorail vents to be really good for attacking marines IN monorail. As long as you can make it to water treatment, you can…
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The Stun-gun will be the Marine's Melee weapon when they release the 3rd Machine Race.
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What about a MAC Emp pulse? It may give you more time to react with fewer Bile-bombs coming out. Although most Marines comms don't bother with the EMP upgrade.
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Wouldn't all those 3d rapid prototypes be UBER expensive?!