Locke504
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Comments
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Boss sauce man. This is great! -
Thanks, you have been super helpful. =D
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This looks awesome. I'd like to know more about how to get this running on another server and how best to consume the data.
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Thanks for checking it out yesterday. There are certainly still some areas where balance needs improving. The developers are already working on some changes based on feedback since the last patch released. If I remember you had lef… -
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Join the combat gather group for game invites and info on games.
http://steamcommunity.com/groups/combatgather -
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Perfectly depicted here are the FLG developers.
I wonder if I can photoshop all those 20 dol… -
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For a lot of this feedback, lerk spores, marine rune speed, skulk feeling different I would ask you to keep in mind you are playing a different game than NS2. A lot of the abilities that combat has in common with ns2 have had vario… -
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We will be playing a bunch of games today.
http://steamcommunity.com/games/ns2combat/announcements/detail/1309585858184… -
Holy shit balls combat is now 5.99
Probably about 4 months to late, but better late than never. That with the new balance patch, now is the perfect time to come check it out. in Combat mod, will it ever re-surface? Comment by Locke504 September 2015 -
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You are preaching to the choir my friend.
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Making the game accessible to people outside the ns2 community was absolutely the original intention with Combat. The hope was that combat would actually bring new players into ns2. This obviously wasn't executed very well though.<… -
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There have always been people that feel very strongly that Combat is bad for Natural Selection.
There are also people who find the fast paced nature of combat (compared to the rts centric gameplay of classic) to be way … -
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I was mistaken! We were trying to trying a series of small tweaks to various weapons and attacks and one of the weapons got a little to buffed. in Combat mod, will it ever re-surface? Comment by Locke504 August 2015 -
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I was really responding to the comment about never having even loaded the client on their computer. I thought it was funny that someone had both made a post about wanting to play Combat and then adamantly claiming they would never … -
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So your desire to actually play combat lies somewhere between making a forum post about wanting to play it, and actually double clicking the game in your library to run it?
Just judging from the number of keystrokes req… -
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There will definitely be people playing at these times every Saturday until the balance patch releases.
NA:
Time : 7:00pm EDST (4:00pm PST) Server : http://D… -
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Then you obviously don't feel like playing Combat that much lol.
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Combat is still in development and a balance patch is releasing very soon. This will fix a lot of the issues from the first released live build and put combat on firm ground going forward in terms of balance and gameplay.
There were a co… -
We're playing Combat games every Saturday in anticipation of the balance patch that is releasing soon with a price drop for the stand alone game.
If you want to see what we're up to we generally stream our play tests and public server ga… -
Modding is hell. I need to learn LUA and fix this shit.
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I see your point, but it doesn't negate the fact that a lot of people would like to see NS1 combat made on the NS2 engine.
That said, I still don't disagree with you. I proffered the idea mostly as a means to bal… -
I still think combat could benefit from removal of certain ns2 items (flamer, exo) and implement features like hmg, improved jp, acid rocket, improved fade.
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Jim, what are the chances of putting in an HMG, removing or nerfing the flamer, giving fades acid rocket, adding devour, and buffing jps to ns1 values?
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