LordBrisingr
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Comments
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The bio-luminescence should be brighter and more colorful. The night world is supposed to be very dangerous, but also very beautiful.
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Except the survivors are completly clean, at least until you start swimming and eating the fish. Plus I don't think a warper could pull something out of a lifepod. -
Quick question, why isn't there a map in some form or another available in game
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Ya know infrared would be very very helpful down in the dark, otherwise the fishes are like moths to a lamp. Built in binoculars would also be useful, this is the future. You'd think that would come standard on helmets.
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I don't necessarily like the idea of having my inventory cut down in the beginning. I really like the idea of holsters for your various tools and weapons, along with upgrades for the helmets.
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As soon as i found stuffed animals, and other toys. I made a point of collecting them all, and putting them on a shelf right next to my bed. Their the last thing i see at night, and the first thing in the morning. -
It amazes me the sheer talent that this requires. I wished i knew more about programing so i could help. Here's hoping you get some people to help lessen the workload.
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I really really like the idea of the command center. There was another post here about central power managment and that could tie in really well with the CC. Heres hoping it gets implemanted
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After i visited the auroa, the bow wreckage is always loaded up. Really breaks immerision when i step out of my base over 1000m away, and see the bow plain as day through sediment and vines.
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I just want a co-op so i can play with a buddy
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Only visited, it's a pain trying to remember where all the juicy stuff is unless you remembered to bring beacons
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Yes, but only as a DLC for after release
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Very well thought out idea, maybe something like this will be a DLC for after release. -
I wish there was a way to view the holographic damage indicator while piloting the vessel.
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I like these ideas, especially being able to turn off the base lights.